/// <summary> /// Mute object constructor /// </summary> public Mute() { mute.gameObject.SetActive(false); notmute.gameObject.SetActive(true); _soundManager.setSoundVolume(1); _soundManager.setBgmVolume(1); }
/// <summary> /// Mute object constructor /// </summary> public Mute() { mute.gameObject.SetActive(false); notmute.gameObject.SetActive(true); _soundManager.setSoundVolume(1); _soundManager.setBgmVolume(1); }