public int TriggerEvent(Room currentRoom, RoomNavigation dungeon, int i, GameController controller) { Hazard hazrdInRoom = currentRoom.HazardsInRoom[i]; hazrdInRoom.HazardEvent(dungeon, controller); if (hazrdInRoom.hazard.Equals("Wumpus")) { return(0); } if (hazrdInRoom.hazard.Equals("Bottomless Pit")) { return(1); } if (hazrdInRoom.hazard.Equals("Superbat")) { return(2); } return(-1); }
//private bool pause = true; // Use this for initialization public void Awake() { RoomNavigation = GetComponent <RoomNavigation>(); InteractableObjects = GetComponent <InteractableObjects>(); EndOfGame = false; TriggeredHazard = false; PlayerDead = false; WumpusDead = false; WumpusAwake = false; StartinRoom = RoomNavigation.CurrentRoom; _setUp = new int[Hazards.Length]; NumArrows = 5; _numHazards = 0; while (_numHazards < Hazards.Length) { int choosenRoom = Random.Range(0, 20); if (RoomNavigation.Dungeon[choosenRoom].HazardsInRoom[0] == null && RoomNavigation.Dungeon[choosenRoom].RoomName != StartinRoom.RoomName) { RoomNavigation.Dungeon[choosenRoom].HazardsInRoom[0] = Hazards[_numHazards]; _setUp[_numHazards] = choosenRoom; _numHazards++; } } for (int i = 0; i < Hazards.Length; i++) { if (Hazards[i].GetType() == typeof(Wumpus)) { _wumpus = i; } } ((Wumpus)Hazards[_wumpus]).SetLocation(RoomNavigation.Dungeon[_setUp[_wumpus]]); }
public override void HazardEvent(RoomNavigation dungeon, GameController controller) { dungeon.CurrentRoom = dungeon.Dungeon[Random.Range(0, 20)]; }
public abstract void HazardEvent(RoomNavigation dungeon, GameController controller);
public override void HazardEvent(RoomNavigation dungeon, GameController controller) { controller.PlayerDead = true; }