コード例 #1
0
        public void Initialiaze(string name_, FaceInfo faceInfo_)
        {
            FaceInfo_ = faceInfo_;

            name = name_;

            var i_ = GetComponent <RawImage>();

            i_.texture = FacePartInfo.GetImage(FaceInfo_.PreviewPath_);

            SetupTouch();
        }
コード例 #2
0
        public void Initialiaze(Text debug_, FacePartInfo objectPartInfo_, AugmentedFace face_)
        {
            var px_ = objectPartInfo_.PositionOffset_.x * 1f / objectPartInfo_.ReferenceScale_.x;
            var py_ = objectPartInfo_.PositionOffset_.y * 1f / objectPartInfo_.ReferenceScale_.y;
            var pz_ = objectPartInfo_.PositionOffset_.z * 1f / objectPartInfo_.ReferenceScale_.z;

            transform.localPosition = new Vector3(px_, py_, pz_);
            transform.localRotation = objectPartInfo_.Rotation_;

            if (objectPartInfo_.Is2D_)
            {
                transform.localScale = objectPartInfo_.Scale_;

                var mf_ = GetComponent <MeshFilter>();
                mf_.mesh = new Mesh();

                var hW_ = objectPartInfo_.Dimension_.x * 0.5f * (1f / objectPartInfo_.ReferenceScale_.x);
                var hH_ = objectPartInfo_.Dimension_.y * 0.5f * (1f / objectPartInfo_.ReferenceScale_.y);

                mf_.mesh.SetVertices(new List <Vector3>()
                {
                    new Vector3(-hW_, -hH_),
                    new Vector3(-hW_, hH_),
                    new Vector3(hW_, hH_),
                    new Vector3(hW_, -hH_)
                });

                mf_.mesh.SetTriangles(new List <int>()
                {
                    0,
                    1,
                    3,
                    1,
                    2,
                    3,
                }, 0);

                mf_.mesh.SetNormals(new List <Vector3>()
                {
                    Vector3.forward,
                    Vector3.forward,
                    Vector3.forward,
                    Vector3.forward
                });

                mf_.mesh.SetUVs(0, new List <Vector2>()
                {
                    new Vector2(0f, 0f),
                    new Vector2(0f, 1f),
                    new Vector2(1f, 1f),
                    new Vector2(1f, 0f)
                });
            }
            else
            {
                var sx_ = objectPartInfo_.Scale_.x * 1f / objectPartInfo_.ReferenceScale_.x;
                var sy_ = objectPartInfo_.Scale_.y * 1f / objectPartInfo_.ReferenceScale_.y;
                var sz_ = objectPartInfo_.Scale_.z * 1f / objectPartInfo_.ReferenceScale_.z;

                transform.localScale = new Vector3(sx_, sy_, sz_);

                if (objectPartInfo_.MeshObjIndex_ < AppManager.Current_.Meshs_.Count)
                {
                    var mesh_ = AppManager.Current_.Meshs_[objectPartInfo_.MeshObjIndex_];
                    GetComponent <MeshFilter>().mesh = mesh_;
                }
            }

            var mr_ = GetComponent <MeshRenderer>();

            mr_.material.mainTexture = FacePartInfo.GetImage(objectPartInfo_.TexturePath_, objectPartInfo_.TextureWidth_, objectPartInfo_.TextureHeight);
        }
コード例 #3
0
        public void UpdateTexture(Text debug_, FacePartInfo facePartInfo_)
        {
            var mr_ = GetComponent <MeshRenderer>();

            mr_.material.mainTexture = FacePartInfo.GetImage(facePartInfo_.TexturePath_, facePartInfo_.TextureWidth_, facePartInfo_.TextureHeight);
        }