public void Initialiaze(string name_, FaceInfo faceInfo_) { FaceInfo_ = faceInfo_; name = name_; var i_ = GetComponent <RawImage>(); i_.texture = FacePartInfo.GetImage(FaceInfo_.PreviewPath_); SetupTouch(); }
public void Initialiaze(Text debug_, FacePartInfo objectPartInfo_, AugmentedFace face_) { var px_ = objectPartInfo_.PositionOffset_.x * 1f / objectPartInfo_.ReferenceScale_.x; var py_ = objectPartInfo_.PositionOffset_.y * 1f / objectPartInfo_.ReferenceScale_.y; var pz_ = objectPartInfo_.PositionOffset_.z * 1f / objectPartInfo_.ReferenceScale_.z; transform.localPosition = new Vector3(px_, py_, pz_); transform.localRotation = objectPartInfo_.Rotation_; if (objectPartInfo_.Is2D_) { transform.localScale = objectPartInfo_.Scale_; var mf_ = GetComponent <MeshFilter>(); mf_.mesh = new Mesh(); var hW_ = objectPartInfo_.Dimension_.x * 0.5f * (1f / objectPartInfo_.ReferenceScale_.x); var hH_ = objectPartInfo_.Dimension_.y * 0.5f * (1f / objectPartInfo_.ReferenceScale_.y); mf_.mesh.SetVertices(new List <Vector3>() { new Vector3(-hW_, -hH_), new Vector3(-hW_, hH_), new Vector3(hW_, hH_), new Vector3(hW_, -hH_) }); mf_.mesh.SetTriangles(new List <int>() { 0, 1, 3, 1, 2, 3, }, 0); mf_.mesh.SetNormals(new List <Vector3>() { Vector3.forward, Vector3.forward, Vector3.forward, Vector3.forward }); mf_.mesh.SetUVs(0, new List <Vector2>() { new Vector2(0f, 0f), new Vector2(0f, 1f), new Vector2(1f, 1f), new Vector2(1f, 0f) }); } else { var sx_ = objectPartInfo_.Scale_.x * 1f / objectPartInfo_.ReferenceScale_.x; var sy_ = objectPartInfo_.Scale_.y * 1f / objectPartInfo_.ReferenceScale_.y; var sz_ = objectPartInfo_.Scale_.z * 1f / objectPartInfo_.ReferenceScale_.z; transform.localScale = new Vector3(sx_, sy_, sz_); if (objectPartInfo_.MeshObjIndex_ < AppManager.Current_.Meshs_.Count) { var mesh_ = AppManager.Current_.Meshs_[objectPartInfo_.MeshObjIndex_]; GetComponent <MeshFilter>().mesh = mesh_; } } var mr_ = GetComponent <MeshRenderer>(); mr_.material.mainTexture = FacePartInfo.GetImage(objectPartInfo_.TexturePath_, objectPartInfo_.TextureWidth_, objectPartInfo_.TextureHeight); }
public void UpdateTexture(Text debug_, FacePartInfo facePartInfo_) { var mr_ = GetComponent <MeshRenderer>(); mr_.material.mainTexture = FacePartInfo.GetImage(facePartInfo_.TexturePath_, facePartInfo_.TextureWidth_, facePartInfo_.TextureHeight); }