public void ShowLootPage() { ClientSend.SwitchScene(Constants.SCENE_LOOTS); }
/// <summary>Spawns All player Crew</summary> /// <param name="_id">The player's ID.</param> /// <param name="_name">The member crew ID.</param> public void UpdateAllPlayerUnits(Dictionary <Unit, Dictionary <string, int> > _allPlayerUnits) { AllPlayerUnits = _allPlayerUnits; ClientSend.SwitchScene(Constants.SCENE_COLLECTION); }
public void ShowHomePage() { ClientSend.SwitchScene(Constants.SCENE_HOMEPAGE); }