public void clickSaveChanges() { Transform contentPanel = this.transform.Find("Panel").Find("Scroll Rect").Find("Content Panel"); List<CameraSetting> cameraList = new List<CameraSetting>(); foreach(Transform cameraSetting in contentPanel) { CameraSetting item = new CameraSetting(); Transform panel = cameraSetting.Find("Panel"); if (panel.Find("ToggleIsActive").GetComponent<Toggle>().isOn) { item.id = panel.Find("TextID").GetComponent<Text>().text; item.pitch = float.Parse(panel.Find("IFpitch").GetComponent<InputField>().text); item.yaw = float.Parse(panel.Find("IFYaw").GetComponent<InputField>().text); item.roll = float.Parse(panel.Find("IFRoll").GetComponent<InputField>().text); item.fieldOfView = float.Parse(panel.Find("IFfov").GetComponent<InputField>().text); float posX = float.Parse(panel.Find("IFposX").GetComponent<InputField>().text); float posY = float.Parse(panel.Find("IFposY").GetComponent<InputField>().text); float posZ = float.Parse(panel.Find("IFposZ").GetComponent<InputField>().text); item.position = new Vector3(posX, posY, posZ); cameraList.Add(item); } } CameraVanEdit cameraVan = GameObject.Find("Canvas").transform.Find("CameraVanEdit").GetComponent<CameraVanEdit>(); cameraVan.cameraList = cameraList; }
public List<CameraSetting> convertBackToCamList(List<SaveCameraSetting> saveCamList) { List<CameraSetting> camSettingList = new List<CameraSetting>(); for(int k = 0 ; k < saveCamList.Count ; k++) { CameraSetting cs = new CameraSetting(); cs.position = saveCamList[k].position; cs.roll = saveCamList[k].roll; cs.yaw = saveCamList[k].yaw; cs.pitch = saveCamList[k].pitch; cs.id = saveCamList[k].id; cs.fieldOfView = saveCamList[k].FOV; camSettingList.Add(cs); } return camSettingList; }
public void loadSetting(CameraSetting _camSetting) { if (rt == null) { camera = this.GetComponent<Camera>(); Camera mainCamera = GameObject.Find("Main Camera").GetComponent<Camera>(); camera.CopyFrom(mainCamera); resolutionWidth = (int)camera.pixelWidth; resolutionHeight = (int)camera.pixelHeight; rt = new RenderTexture(resolutionWidth, resolutionHeight, 24); camera.targetTexture = rt; } camSetting = _camSetting; camera.transform.position = _camSetting.position; Quaternion quat = new Quaternion(); quat.eulerAngles = new Vector3(-_camSetting.pitch,-_camSetting.yaw,-_camSetting.roll); camera.transform.localRotation = quat; camera.name = _camSetting.id; camera.fieldOfView = _camSetting.fieldOfView; }
private void processModeOperations() { if (fbd.state == myFileBrowserDialog.BrowserState.Processing) return; else if (fbd.state == myFileBrowserDialog.BrowserState.Cancelled) { if (carController != null) { carController.wheelColliders[0].brakeTorque = 0; carController.wheelColliders[1].brakeTorque = 0; } cameraMode = CameraMode.None; return; } else saveFolder = fbd.selectedPath + "/" + fbd.saveName; Debug.Log("Processing Coordinates"); StartCoroutine(processHelper()); Directory.CreateDirectory(saveFolder); if (cameraList == null) { recordLog.laserSettings = laserScanner; recordLog.laserLog.frameRate = laserScanner.frameRate; generateLog(saveFolder); cameraMode = CameraMode.GeneratingPCD; return; } else { recordLog.cameraLog.frameRate = int.Parse(transform.Find("Panel").Find("IFframeRate").GetComponent<InputField>().text); recordLog.cameraSettings = new List<CameraSetting>(); cameraSet = new List<GameObject>(); cameraSetOrigin = new GameObject(); for (int c = 0; c < cameraList.Count; c++) { CameraSetting cset = new CameraSetting(); cset.fieldOfView = cameraList[c].fieldOfView; cset.id = cameraList[c].id; cset.position = cameraList[c].position; cset.pitch = cameraList[c].pitch; cset.yaw = cameraList[c].yaw; cset.roll = cameraList[c].roll; recordLog.cameraSettings.Add(cset); GameObject camObj = new GameObject("Cam" + cameraList[c].id, typeof(Camera), typeof(ControllerCam)); ControllerCam camScript = camObj.GetComponent<ControllerCam>(); camScript.saveFolder = saveFolder; camScript.loadSetting(cameraList[c]); camObj.transform.SetParent(cameraSetOrigin.transform); Directory.CreateDirectory(saveFolder + "/" + camObj.name); cameraSet.Add(camObj); } } generateLog(saveFolder); controllerObject.SetActive(false); cameraMode = CameraMode.GeneratingScreenShots; stopwatch = new System.Diagnostics.Stopwatch(); stopwatch.Start(); }
private void processModeOperations() { if (fbd.state == myFileBrowserDialog.BrowserState.Processing) { return; } else if (fbd.state == myFileBrowserDialog.BrowserState.Cancelled) { if (carController != null) { carController.wheelColliders[0].brakeTorque = 0; carController.wheelColliders[1].brakeTorque = 0; } cameraMode = CameraMode.None; return; } else { saveFolder = fbd.selectedPath + "/" + fbd.saveName; } Debug.Log("Processing Coordinates"); StartCoroutine(processHelper()); Directory.CreateDirectory(saveFolder); if (cameraList == null) { recordLog.laserSettings = laserScanner; recordLog.laserLog.frameRate = laserScanner.frameRate; generateLog(saveFolder); cameraMode = CameraMode.GeneratingPCD; return; } else { recordLog.cameraLog.frameRate = int.Parse(transform.Find("Panel").Find("IFframeRate").GetComponent <InputField>().text); recordLog.cameraSettings = new List <CameraSetting>(); cameraSet = new List <GameObject>(); cameraSetOrigin = new GameObject(); for (int c = 0; c < cameraList.Count; c++) { CameraSetting cset = new CameraSetting(); cset.fieldOfView = cameraList[c].fieldOfView; cset.id = cameraList[c].id; cset.position = cameraList[c].position; cset.pitch = cameraList[c].pitch; cset.yaw = cameraList[c].yaw; cset.roll = cameraList[c].roll; recordLog.cameraSettings.Add(cset); GameObject camObj = new GameObject("Cam" + cameraList[c].id, typeof(Camera), typeof(ControllerCam)); ControllerCam camScript = camObj.GetComponent <ControllerCam>(); camScript.saveFolder = saveFolder; camScript.loadSetting(cameraList[c]); camObj.transform.SetParent(cameraSetOrigin.transform); Directory.CreateDirectory(saveFolder + "/" + camObj.name); cameraSet.Add(camObj); } } generateLog(saveFolder); controllerObject.SetActive(false); cameraMode = CameraMode.GeneratingScreenShots; stopwatch = new System.Diagnostics.Stopwatch(); stopwatch.Start(); }