private void OnClick() { GameSystem instance = GameSystem.Instance; if (instance.GameState == GameState.TipsScreen && isEnabled && manager.isActive && UICamera.currentTouchID >= -1) { StateViewTips stateViewTips = instance.GetStateObject() as StateViewTips; if (stateViewTips != null) { switch (base.name) { case "PageLeft": manager.ChangePage(-1); break; case "PageRight": manager.ChangePage(1); break; case "ExitButton": stateViewTips.RequestLeave(); instance.CanSave = true; break; } } } }
private void OnClick() { GameSystem instance = GameSystem.Instance; if (instance.GameState == GameState.TipsScreen && isEnabled && manager.isActive && UICamera.currentTouchID >= -1) { StateViewTips stateViewTips = instance.GetStateObject() as StateViewTips; if (stateViewTips != null) { string name = base.name; if (name != null) { if (!(name == "PageLeft")) { if (!(name == "PageRight")) { if (name == "ExitButton") { stateViewTips.RequestLeave(); instance.CanSave = true; } } else { manager.ChangePage(1); } } else { manager.ChangePage(-1); } } } } }