public void Init(TipsDataEntry t, TipsManager mg) { tip = t; manager = mg; if (button == null) { button = GetComponent <UIButton>(); sprite = GetComponent <UISprite>(); } string name = $"tips_{t.Id:D3}na_normal"; UISpriteData uISpriteData = sprite.atlas.GetSprite(name); if (uISpriteData != null && AssetManager.Instance.UseNewArt) { button.normalSprite = $"tips_{t.Id:D3}na_normal"; button.hoverSprite = $"tips_{t.Id:D3}na_hover"; button.pressedSprite = $"tips_{t.Id:D3}na_hover"; button.disabledSprite = $"tips_{t.Id:D3}na_normal"; } else { button.normalSprite = $"tips_{t.Id:D3}_normal"; button.hoverSprite = $"tips_{t.Id:D3}_hover"; button.pressedSprite = $"tips_{t.Id:D3}_hover"; button.disabledSprite = $"tips_{t.Id:D3}_normal"; } }
public void Setup(TipsManager mg) { manager = mg; }