private void LoginSuccessCallback(LoginResultDTO resultDTO) { experiencePoints = resultDTO.experiencePoints; updatedExperiencePoints = experiencePoints; upgradePointsOnLevelComplete = resultDTO.upgradePointsOnLevelComplete; requiredExperiencePointsForNextLevel = resultDTO.requiredExperiencePointsForNextLevel; level = resultDTO.level; staminaPowerLevel = resultDTO.staminaPowerLevel; hypePowerLevel = resultDTO.hypePowerLevel; attackPowerlevel = resultDTO.attackPowerLevel; OnPlayerPropertiesUpdate(); }
private void ProcessLoginSuccess(WWW request, LoginResultDTO loginResultDTO) { SetSessionToken(loginResultDTO.token); OnLoginSuccess(loginResultDTO); }
private void LoginSuccessCallback(LoginResultDTO loginResultDTO) { LoginButton.interactable = true; LoadScene(Scenes.Scene.MENU_SCENE); }
private void LoginSuccessEventHandler(LoginResultDTO loginResultDTO) { lootItems.Clear(); AddLootItems(loginResultDTO.items); recentlyWonLootItems.Clear(); }