private void LoginSuccessCallback(LoginResultDTO resultDTO)
 {
     experiencePoints = resultDTO.experiencePoints;
     updatedExperiencePoints = experiencePoints;
     upgradePointsOnLevelComplete = resultDTO.upgradePointsOnLevelComplete;
     requiredExperiencePointsForNextLevel = resultDTO.requiredExperiencePointsForNextLevel;
     level = resultDTO.level;
     staminaPowerLevel = resultDTO.staminaPowerLevel;
     hypePowerLevel = resultDTO.hypePowerLevel;
     attackPowerlevel = resultDTO.attackPowerLevel;
     OnPlayerPropertiesUpdate();
 }
 private void ProcessLoginSuccess(WWW request, LoginResultDTO loginResultDTO)
 {
     SetSessionToken(loginResultDTO.token);
     OnLoginSuccess(loginResultDTO);
 }
 private void LoginSuccessCallback(LoginResultDTO loginResultDTO)
 {
     LoginButton.interactable = true;
     LoadScene(Scenes.Scene.MENU_SCENE);
 }
 private void LoginSuccessEventHandler(LoginResultDTO loginResultDTO)
 {
     lootItems.Clear();
     AddLootItems(loginResultDTO.items);
     recentlyWonLootItems.Clear();
 }