/// <summary> /// Update the total played time for the given game in Player Preferences - using the level util class. /// </summary> /// <param name="gameName">Name of the game which score has to be updated.</param> /// <param name="playedTime">Played time for the given game.</param> public void UpdatePlayedTime(string gameName, float playedTime) { LevelUtil.UpdatePlayedTimeInPlayerPreferences(gameName, playedTime); }
/// <summary> /// Set last completed level to the value returned by player preferences for the given game. /// </summary> public void SetLastCompletedLevel() { _lastCompletedLevel = LevelUtil.GetLastCompletedLevelFromPlayerPreferences(_gameName); }
/// <summary> /// Update the total high score for the given game in Player Preferences - using the level util class. /// </summary> /// <param name="gameName">Name of the game which score has to be updated.</param> ///<param name="score">Score to be updated.</param> public void UpdateHighScore(string gameName, int score) { LevelUtil.UpdateLevelScoreInPlayerPreferences(gameName, GameLevel, score); }