void Awake() { if (levelCompletedController == null) { levelCompletedController = this; } else if (levelCompletedController != this) { Destroy(gameObject); } SoundController.GetController().PlayLevelCompleteSound(); }
private void PlayClickSound() { LevelCompletedController.GetController().PlayClikSound(); }
public void OnClickMainMenu() { PlayClickSound(); LevelCompletedController.GetController().MainMenu(); }
public void OnClickRetry() { PlayClickSound(); LevelCompletedController.GetController().RetryLvl(); }