public void PrepareFight() { int count = this.StaticActors.get_Count(); for (int i = 0; i < count; i++) { this.StaticActors.get_Item(i).get_handle().InitActor(); this.StaticActors.get_Item(i).get_handle().PrepareFight(); } int count2 = this.DynamicActors.get_Count(); for (int j = 0; j < count2; j++) { this.DynamicActors.get_Item(j).get_handle().InitActor(); this.DynamicActors.get_Item(j).get_handle().PrepareFight(); } if (Singleton <BattleLogic> .GetInstance().m_LevelContext.IsGameTypeBurning()) { BurnExpeditionUT.ApplyHP2Game(this.DynamicActors); } }
public void PrepareFight() { int count = this.StaticActors.get_Count(); for (int i = 0; i < count; i++) { this.StaticActors.get_Item(i).handle.InitActor(); this.StaticActors.get_Item(i).handle.PrepareFight(); } int count2 = this.DynamicActors.get_Count(); for (int j = 0; j < count2; j++) { this.DynamicActors.get_Item(j).handle.InitActor(); this.DynamicActors.get_Item(j).handle.PrepareFight(); } if (Singleton <BattleLogic> .GetInstance().m_LevelContext.IsGameTypeBurning()) { BurnExpeditionUT.ApplyHP2Game(this.DynamicActors); } if (Singleton <WatchController> .GetInstance().CanShowActorIRPosMap()) { if (this.PositionCamp1Records == null) { this.PositionCamp1Records = new List <Vector3>(); } if (this.PositionCamp2Records == null) { this.PositionCamp2Records = new List <Vector3>(); } if (this.PositionCampTotalRecords == null) { this.PositionCampTotalRecords = new List <Vector3>(); } this.PositionCamp1Records.Clear(); this.PositionCamp2Records.Clear(); this.PositionCampTotalRecords.Clear(); } }