コード例 #1
0
        private void SelectChannelButton(ChannelTab channelTab)
        {
            // this button is already selected
            if (_activeChannel == channelTab.Channel)
            {
                return;

                // set the previous button to non-selected
            }
            else if (_activeChannel != null)
            {
                _activeChannelTab.SetImage(_channelButtonInactiveSprite);
                _activeChannelTab.SetState(ChannelButtonState.Inactive);
            }

            // set the button as selected
            _activeChannel    = channelTab.Channel;
            _activeChannelTab = channelTab;
            _activeChannelTab.SetImage(_channelButtonActiveSprite);
            _activeChannelTab.SetState(ChannelButtonState.Active);

            _consoleBuffer.ResetTalkHistory(_knownChannels[_activeChannel.Id].talkHistory);

            _buttonCloseChannel.gameObject.SetActive(_activeChannel.Closable);
            _toggleShowServerMessages.gameObject.SetActive(_activeChannel.Closable);

            _toggleShowServerMessages.onValueChanged.RemoveListener(OnShowServerMessagesToggleValueChanged);
            //_toggleShowServerMessages.isOn = _activeChannel.ShowServerMessages;
            _toggleShowServerMessages.onValueChanged.AddListener(OnShowServerMessagesToggleValueChanged);
        }
コード例 #2
0
ファイル: ConsoleModule.cs プロジェクト: Cjaker/TibiaUnity3D
        private void SelectChannelButton(ChannelTab channelTab)
        {
            // this button is already selected
            if (_activeChannel == channelTab.channel)
            {
                return;

                // set the previous button to non-selected
            }
            else if (_activeChannel != null)
            {
                _activeChannelTab.state = ChannelButtonState.Inactive;
            }

            // set the button as selected
            _activeChannel          = channelTab.channel;
            _activeChannelTab       = channelTab;
            _activeChannelTab.state = ChannelButtonState.Active;

            _consoleBuffer.ResetChannelHistory(_activeChannel.History);

            _closeButton.gameObject.SetActive(_activeChannel.Closable);
            _showServerMessagesToggle.gameObject.SetActive(_activeChannel.Closable);
            _newChannelButton.onClick.AddListener(OnNewChannelButtonClick);

            _showServerMessagesToggle.onValueChanged.RemoveListener(OnShowServerMessagesToggleValueChanged);
            //_showServerMessagesToggle.isOn = _activeChannel.ShowServerMessages;
            _showServerMessagesToggle.onValueChanged.AddListener(OnShowServerMessagesToggleValueChanged);
        }
コード例 #3
0
ファイル: ConsoleModule.cs プロジェクト: Cjaker/TibiaUnity3D
        private void OnCloseChannelButtonClicked()
        {
            if (!_activeChannelTab || !_activeChannel.Closable)
            {
                return;
            }

            _channelTabs.Remove(_activeChannel.Id);

            OpenTibiaUnity.ChatStorage.LeaveChannel(_activeChannel.Id);
            _activeChannel.onAddChannelMessage.RemoveListener(OnAddChannelMessage);

            var channelButtonRectTransform = _activeChannelTab.rectTransform;
            int index = channelButtonRectTransform.GetSiblingIndex();

            int relativeIndex;

            if (index == 0)
            {
                relativeIndex = 1;
            }
            else
            {
                relativeIndex = index - 1;
            }


            var otherChannelButton = channelButtonRectTransform.parent.GetChild(relativeIndex).GetComponent <ChannelTab>();

            Destroy(_activeChannelTab.gameObject);

            _activeChannel    = null;
            _activeChannelTab = null;
            SelectChannelButton(otherChannelButton);
        }
コード例 #4
0
ファイル: ConsoleModule.cs プロジェクト: Cjaker/TibiaUnity3D
        private void OnClearChannels()
        {
            foreach (var p in _channelTabs)
            {
                Destroy(p.Value.gameObject);
            }

            _channelTabs.Clear();
            _activeChannel    = null;
            _activeChannelTab = null;
        }
コード例 #5
0
        private void OnClearChannels()
        {
            foreach (var p in m_ChannelTabs)
            {
                Destroy(p.Value.gameObject);
            }

            m_ChannelTabs.Clear();
            m_KnownChannels.Clear();
            m_ActiveChannel    = null;
            m_ActiveChannelTab = null;
        }
コード例 #6
0
 private void OnChannelButtonClicked(ChannelTab channelTab)
 {
     SelectChannelButton(channelTab);
 }