コード例 #1
0
ファイル: ChoiseWay0.cs プロジェクト: narakai/chessgame
        /// <summary>
        /// 更换两张牌的位置
        /// </summary>
        public void ExchangePokersPosition(PokerCard poker1, PokerCard poker2)
        {
            if (poker1 == null || poker2 == null)
            {
                return;
            }
            Facade.Instance <MusicManager>().Play("select");
            Vector3 tempPos = poker1.transform.localPosition;

            poker1.MoveTo(poker1.transform.localPosition, poker2.transform.localPosition);
            poker2.MoveTo(poker2.transform.localPosition, tempPos);
        }
コード例 #2
0
ファイル: ChoiseWay0.cs プロジェクト: narakai/chessgame
        /// <summary>
        /// 将牌变为选择的方案牌型
        /// </summary>
        /// <param name="intList"></param>
        void ChoisePlane(List <int> intList)
        {
            //第一次选择的时候不用换牌,直接赋值
            if (_lastList == null || _lastList.Count == 0)
            {
                for (int i = 0; i < intList.Count; i++)
                {
                    PokerCard ca = CardsList[i].GetComponent <PokerCard>();
                    ca.SetCardId(intList[i]);
                    ca.SetCardFront();
                }
                return;
            }

            List <int> tempList = _lastList.GetRange(0, 13);

            if (intList.Count != tempList.Count)
            {
                YxDebug.LogError("码牌数据错误");
                return;
            }

            bool change = false;

            for (int i = 0; i < tempList.Count; i++)
            {
                int index   = i;
                var tempObj = CardsList[i];
                if (intList[i] != tempList[i])
                {
                    index = tempList.IndexOf(intList[i]);

                    CardsList[i]     = CardsList[index];
                    CardsList[index] = tempObj;

                    int tempInt = tempList[i];
                    tempList[i]     = tempList[index];
                    tempList[index] = tempInt;
                    --i;
                    change = true;
                }
                PokerCard card = tempObj.GetComponent <PokerCard>();
                card.MoveTo(CardsList[index].transform.localPosition, RepositionCard(index));
            }
            if (change)
            {
                Facade.Instance <MusicManager>().Play("select");
            }

            _lastList = tempList;
            ResetSelectedCards();
        }