public FactoryNeighbors(GridObject obj, Direction facing) { _north = obj.NorthNeighbor != null ? obj.NorthNeighbor.FactoryObject : null; _east = obj.EastNeighbor != null ? obj.EastNeighbor.FactoryObject : null; _south = obj.SouthNeighbor != null ? obj.SouthNeighbor.FactoryObject : null; _west = obj.WestNeighbor != null ? obj.WestNeighbor.FactoryObject : null; _facing = facing; }
public FactoryNeighbors(GridObject north, GridObject east, GridObject south, GridObject west, Direction facing) { _north = north != null ? north.FactoryObject : null; _east = east != null ? east.FactoryObject : null; _south = south != null ? south.FactoryObject : null; _west = west != null ? west.FactoryObject : null; _facing = facing; }
public override void OnInspectorGUI() { base.OnInspectorGUI(); GUILayout.Label("Current Selected : " + _current); FactoryObject factoryObject = (FactoryObject)target; int rows = (int)Mathf.Sqrt(factoryObject.GridObjects.Count); GUILayout.BeginVertical(); for (int r = rows - 1; r >= 0; r--) { GUILayout.BeginHorizontal(); for (int c = 0; c < rows; c++) { if (GUILayout.Button(_textureHolder[factoryObject.GridObjects[r + (rows * c)]], GUILayout.Width(50), GUILayout.Height(50))) { factoryObject.GridObjects[r + (rows * c)] = _current; } } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); GUILayout.Space(20); GUILayout.BeginVertical(); GUILayout.BeginHorizontal(); int count = 0; foreach (KeyValuePair <FactoryElements, Texture> e in _textureHolder) { count++; if (GUILayout.Button(e.Value, GUILayout.Width(50), GUILayout.Height(50))) { _current = e.Key; } if (count % 4 == 0) { GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); } } GUILayout.EndHorizontal(); GUILayout.EndVertical(); }