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Factorio Systems

A recreation of the belt systems as seen in Factorio.

The belts! These can be dynamically placed at runtime, and connect to nearby belts on grid updates. They are simple objects with 8 slots for items, 4 on each side.

Belts

As the game plays, they will slowly transfer items on the belts forwards direction, animating them slowing moving. Followed by this, I built a creative item output.

Creative Output

This output block will continutously output items into belts facing away from it. This is used to test the belts and can have items switched out at runtime.

Creative Output Editing

Project Info:

ATCM 3368 - Scripting for Games I - Adam Chandler

Project 03 - Mechanics Analysis

Unity 2020.3.0f1

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Unity - A recreation of the belt system in factorio

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