public void OnTriggerEnter2D(Collider2D collision) { if (collision.GetComponent <Player>() != null) { StaticScene.SceneTransitionMade(sceneX, sceneY); } }
/** * When the initial scene is loaded */ private static void SceneLoaded(UnityEngine.SceneManagement.Scene scene, LoadSceneMode mode) { activeScene = scene.name; SceneManager.sceneLoaded -= SceneLoaded; StaticScene.LoadAdjacentScenes(); SceneManager.SetActiveScene(scene); GameControl.Instance.LoadParty(); }