public void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.GetComponent <Player>() != null)
     {
         StaticScene.SceneTransitionMade(sceneX, sceneY);
     }
 }
 /**
  * When the initial scene is loaded
  */
 private static void SceneLoaded(UnityEngine.SceneManagement.Scene scene, LoadSceneMode mode)
 {
     activeScene = scene.name;
     SceneManager.sceneLoaded -= SceneLoaded;
     StaticScene.LoadAdjacentScenes();
     SceneManager.SetActiveScene(scene);
     GameControl.Instance.LoadParty();
 }