public void MandatoryCloseUI(GameObject uiGO) { if (uiGO == null) { return; } C_BaseUI baseUI = uiGO.GetComponent <C_BaseUI>(); if (baseUI != null && baseUI.UIDeleteType != Enum_UIDeleteType.Forever) { baseUI.CloseUI(); } }
public void CloseUI(GameObject uiGO) { if (uiGO == null) { return; } C_BaseUI baseUI = uiGO.GetComponent <C_BaseUI>(); if (baseUI != null && baseUI.UIDeleteType == Enum_UIDeleteType.Nomal) { baseUI.CloseUI(); } }