Esempio n. 1
0
        public void MandatoryCloseUI(GameObject uiGO)
        {
            if (uiGO == null)
            {
                return;
            }

            C_BaseUI baseUI = uiGO.GetComponent <C_BaseUI>();

            if (baseUI != null && baseUI.UIDeleteType != Enum_UIDeleteType.Forever)
            {
                baseUI.CloseUI();
            }
        }
Esempio n. 2
0
        public void CloseUI(GameObject uiGO)
        {
            if (uiGO == null)
            {
                return;
            }

            C_BaseUI baseUI = uiGO.GetComponent <C_BaseUI>();

            if (baseUI != null && baseUI.UIDeleteType == Enum_UIDeleteType.Nomal)
            {
                baseUI.CloseUI();
            }
        }