void IGameRecord.StartRecording() { if (JoyYouSDK.isSupported_IGameRecord) { this.doIGameRecord_DelayInit(); JoyYouNativeInterface.GameRecordItf_StartRecording(); } }
void IGameRecord.StartRecording() { if (JoyYouSDK.isSupported_IGameRecord) { this.doIGameRecord_DelayInit(); JoyYouNativeInterface.GameRecordItf_StartRecording(); } }