void IGameRecord.ShowPlayerClub() { if (JoyYouSDK.isSupported_IGameRecord) { this.doIGameRecord_DelayInit(); JoyYouNativeInterface.GameRecordItf_ShowPlayerClub(); } }
void IGameRecord.ShowPlayerClub() { if (JoyYouSDK.isSupported_IGameRecord) { this.doIGameRecord_DelayInit(); JoyYouNativeInterface.GameRecordItf_ShowPlayerClub(); } }