public List <CTile> GetAdjacentTiles(CChar c) { var logic = new AoELogic(); return(logic.GetAdjacentTiles(c)); }
public List <CTile> GetPotentialTargets(AbilityArgs arg) { var logic = new AoELogic(); return(logic.GetPotentialTargets(arg)); }
public List <CTile> GetRingCastTiles(AbilityArgs arg) { var logic = new AoELogic(); return(logic.GetRingCastTiles(arg)); }
public List <CTile> GetTargetedRaycastTiles(AbilityArgs arg) { var logic = new AoELogic(); return(logic.GetRaycastTilesViaSourceAndTarget(arg)); }
public List <CTile> GetTargetableRaycastTiles(AbilityArgs arg) { var logic = new AoELogic(); return(logic.GetTargetableRaycastTiles(arg)); }
public List <CTile> GetAoETiles(AbilityArgs arg, int aoe) { var logic = new AoELogic(); return(logic.GetAoETiles(arg, aoe)); }