public void AddVulnParticles(EVuln type, CharParticlePair vuln, bool lTeam) { if (lTeam) { this._lTeamVulnTable[type].Add(vuln); } else { this._rTeamVulnTable[type].Add(vuln); } }
public void AddThreatParticles(EThreat type, CharParticlePair threat, bool lTeam) { if (lTeam) { this._lTeamThreatTable[type].Add(threat); } else { this._rTeamThreatTable[type].Add(threat); } }