// Use this for initialization void Start() { PlayerInfo = XMLObjectDeserializer.Deserialize <List <XMLCharacterInfo> >(Application.dataPath + "/XMLPlayerInfo/" + "PlayerCreated.xml"); CharOne.text = PlayerInfo [0].name; CharTwo.text = PlayerInfo [1].name; CharThree.text = PlayerInfo [2].name; CharFour.text = PlayerInfo [3].name; }
public void SaveNewChar() { PlayerInfo = XMLObjectDeserializer.Deserialize <List <XMLCharacterInfo> > (Application.dataPath + "/XMLPlayerInfo/" + "PlayerCreated.xml"); PlayerInfo[SelectedButton].name = CharName.text; PlayerInfo [SelectedButton].avatarIndex = PCSScript.imageIndex; XMLObjectSerializer.Serialize(PlayerInfo, Application.dataPath + "/XMLPlayerInfo/" + "PlayerCreated.xml"); //Debug.Log ("File is saved as " + CharName.text); Debug.Log(Application.persistentDataPath); }
public void SavePlayerSession(float xpAmount) { selectedPlayer = PIScript.playerSelected; PlayerInfo = XMLObjectDeserializer.Deserialize <List <XMLCharacterInfo> >(Application.dataPath + "/XMLPlayerInfo/" + "PlayerCreated.xml"); currentAmount = (float)PlayerInfo [selectedPlayer].addXp; currentAmount += xpAmount; XPCalculator(); XMLObjectSerializer.Serialize(PlayerInfo, Application.dataPath + "/XMLPlayerInfo/" + "PlayerCreated.xml"); }
// Use this for initialization void Start() { PlayerInfo = XMLObjectDeserializer.Deserialize <List <XMLCharacterInfo> >(Application.dataPath + "/XMLPlayerInfo/" + "PlayerCreated.xml"); //SetPlayerInfo (playerSelected); }