public void bStartGameSeeded(int seed, PopupGameOptions opts) { audioStore.playActivate(); Eleven.random = new System.Random(seed); startup(opts); for (int i = 0; i < map.param.mapGen_burnInSteps; i++) { map.turnTick(); } map.overmind.namesChosen.AddRange(chosenGods); foreach (God chosenGod in chosenGods) { chosenGod.onStart(map); } map.overmind.addDefaultAbilities(); chosenGods = null;//Just in case this f***s with something ui.setToWorld(); }
public virtual void playSound(AudioStore audioStore) { audioStore.playActivate(); }