Beispiel #1
0
        public void bStartGameSeeded(int seed, PopupGameOptions opts)
        {
            audioStore.playActivate();

            Eleven.random = new System.Random(seed);
            startup(opts);
            for (int i = 0; i < map.param.mapGen_burnInSteps; i++)
            {
                map.turnTick();
            }
            map.overmind.namesChosen.AddRange(chosenGods);
            foreach (God chosenGod in chosenGods)
            {
                chosenGod.onStart(map);
            }
            map.overmind.addDefaultAbilities();
            chosenGods = null;//Just in case this f***s with something
            ui.setToWorld();
        }
Beispiel #2
0
 public virtual void playSound(AudioStore audioStore)
 {
     audioStore.playActivate();
 }