コード例 #1
0
ファイル: Shader.cs プロジェクト: zifux/AssetStudio
        public TextureParameter(ObjectReader reader)
        {
            var version = reader.version;

            m_NameIndex    = reader.ReadInt32();
            m_Index        = reader.ReadInt32();
            m_SamplerIndex = reader.ReadInt32();
            if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
            {
                var m_MultiSampled = reader.ReadBoolean();
            }
            m_Dim = reader.ReadSByte();
            reader.AlignStream();
        }
コード例 #2
0
ファイル: Shader.cs プロジェクト: zifux/AssetStudio
        public SerializedSubProgram(ObjectReader reader)
        {
            var version = reader.version;

            m_BlobIndex = reader.ReadUInt32();
            m_Channels  = new ParserBindChannels(reader);

            m_KeywordIndices = reader.ReadUInt16Array();
            if (version[0] >= 2017) //2017 and up
            {
                reader.AlignStream();
            }
            m_ShaderHardwareTier = reader.ReadSByte();
            m_GpuProgramType     = (ShaderGpuProgramType)reader.ReadSByte();
            reader.AlignStream();

            int numVectorParams = reader.ReadInt32();

            m_VectorParams = new VectorParameter[numVectorParams];
            for (int i = 0; i < numVectorParams; i++)
            {
                m_VectorParams[i] = new VectorParameter(reader);
            }

            int numMatrixParams = reader.ReadInt32();

            m_MatrixParams = new MatrixParameter[numMatrixParams];
            for (int i = 0; i < numMatrixParams; i++)
            {
                m_MatrixParams[i] = new MatrixParameter(reader);
            }

            int numTextureParams = reader.ReadInt32();

            m_TextureParams = new TextureParameter[numTextureParams];
            for (int i = 0; i < numTextureParams; i++)
            {
                m_TextureParams[i] = new TextureParameter(reader);
            }

            int numBufferParams = reader.ReadInt32();

            m_BufferParams = new BufferBinding[numBufferParams];
            for (int i = 0; i < numBufferParams; i++)
            {
                m_BufferParams[i] = new BufferBinding(reader);
            }

            int numConstantBuffers = reader.ReadInt32();

            m_ConstantBuffers = new ConstantBuffer[numConstantBuffers];
            for (int i = 0; i < numConstantBuffers; i++)
            {
                m_ConstantBuffers[i] = new ConstantBuffer(reader);
            }

            int numConstantBufferBindings = reader.ReadInt32();

            m_ConstantBufferBindings = new BufferBinding[numConstantBufferBindings];
            for (int i = 0; i < numConstantBufferBindings; i++)
            {
                m_ConstantBufferBindings[i] = new BufferBinding(reader);
            }

            int numUAVParams = reader.ReadInt32();

            m_UAVParams = new UAVParameter[numUAVParams];
            for (int i = 0; i < numUAVParams; i++)
            {
                m_UAVParams[i] = new UAVParameter(reader);
            }

            if (version[0] >= 2017) //2017 and up
            {
                int numSamplers = reader.ReadInt32();
                m_Samplers = new SamplerParameter[numSamplers];
                for (int i = 0; i < numSamplers; i++)
                {
                    m_Samplers[i] = new SamplerParameter(reader);
                }
            }
            if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
            {
                var m_ShaderRequirements = reader.ReadInt32();
            }
        }
コード例 #3
0
        private static void DumpType(TypeSig typeSig, StringBuilder sb, ObjectReader reader, string name, int indent, bool isRoot = false)
        {
            var typeDef = typeSig.ToTypeDefOrRef().ResolveTypeDefThrow();

            if (typeSig.IsPrimitive)
            {
                object value = null;
                switch (typeSig.TypeName)
                {
                case "Boolean":
                    value = reader.ReadBoolean();
                    break;

                case "Byte":
                    value = reader.ReadByte();
                    break;

                case "SByte":
                    value = reader.ReadSByte();
                    break;

                case "Int16":
                    value = reader.ReadInt16();
                    break;

                case "UInt16":
                    value = reader.ReadUInt16();
                    break;

                case "Int32":
                    value = reader.ReadInt32();
                    break;

                case "UInt32":
                    value = reader.ReadUInt32();
                    break;

                case "Int64":
                    value = reader.ReadInt64();
                    break;

                case "UInt64":
                    value = reader.ReadUInt64();
                    break;

                case "Single":
                    value = reader.ReadSingle();
                    break;

                case "Double":
                    value = reader.ReadDouble();
                    break;

                case "Char":
                    value = reader.ReadChar();
                    break;
                }
                reader.AlignStream(4);
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = {value}");
                return;
            }
            if (typeSig.FullName == "System.String")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = \"{reader.ReadAlignedString()}\"");
                return;
            }
            if (typeSig.FullName == "System.Object")
            {
                return;
            }
            if (typeDef.IsDelegate)
            {
                return;
            }
            if (typeSig is ArraySigBase)
            {
                if (!typeDef.IsEnum && !IsBaseType(typeDef) && !IsAssignFromUnityObject(typeDef) && !IsEngineType(typeDef) && !typeDef.IsSerializable)
                {
                    return;
                }
                var size = reader.ReadInt32();
                sb.AppendLine($"{new string('\t', indent)}{typeSig.TypeName} {name}");
                sb.AppendLine($"{new string('\t', indent + 1)}Array Array");
                sb.AppendLine($"{new string('\t', indent + 1)}int size = {size}");
                for (int i = 0; i < size; i++)
                {
                    sb.AppendLine($"{new string('\t', indent + 2)}[{i}]");
                    DumpType(typeDef.ToTypeSig(), sb, reader, "data", indent + 2);
                }
                return;
            }
            if (!isRoot && typeSig is GenericInstSig genericInstSig)
            {
                if (genericInstSig.GenericArguments.Count == 1)
                {
                    var type = genericInstSig.GenericArguments[0].ToTypeDefOrRef().ResolveTypeDefThrow();
                    if (!type.IsEnum && !IsBaseType(type) && !IsAssignFromUnityObject(type) && !IsEngineType(type) && !type.IsSerializable)
                    {
                        return;
                    }
                    var size = reader.ReadInt32();
                    sb.AppendLine($"{new string('\t', indent)}{typeSig.TypeName} {name}");
                    sb.AppendLine($"{new string('\t', indent + 1)}Array Array");
                    sb.AppendLine($"{new string('\t', indent + 1)}int size = {size}");
                    for (int i = 0; i < size; i++)
                    {
                        sb.AppendLine($"{new string('\t', indent + 2)}[{i}]");
                        DumpType(genericInstSig.GenericArguments[0], sb, reader, "data", indent + 2);
                    }
                }
                return;
            }
            if (indent != -1 && IsAssignFromUnityObject(typeDef))
            {
                var pptr = reader.ReadPPtr();
                sb.AppendLine($"{new string('\t', indent)}PPtr<{typeDef.Name}> {name} = {{fileID: {pptr.m_FileID}, pathID: {pptr.m_PathID}}}");
                return;
            }
            if (typeDef.IsEnum)
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = {reader.ReadUInt32()}");
                return;
            }
            if (indent != -1 && !IsEngineType(typeDef) && !typeDef.IsSerializable)
            {
                return;
            }
            if (typeDef.FullName == "UnityEngine.Rect")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var rect = reader.ReadSingleArray(4);
                return;
            }
            if (typeDef.FullName == "UnityEngine.LayerMask")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var value = reader.ReadInt32();
                return;
            }
            if (typeDef.FullName == "UnityEngine.AnimationCurve")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var animationCurve = new AnimationCurve <float>(reader, reader.ReadSingle);
                return;
            }
            if (typeDef.FullName == "UnityEngine.Gradient")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                if (reader.version[0] == 5 && reader.version[1] < 5)
                {
                    reader.Position += 68;
                }
                else if (reader.version[0] == 5 && reader.version[1] < 6)
                {
                    reader.Position += 72;
                }
                else
                {
                    reader.Position += 168;
                }
                return;
            }
            if (typeDef.FullName == "UnityEngine.RectOffset")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var left   = reader.ReadSingle();
                var right  = reader.ReadSingle();
                var top    = reader.ReadSingle();
                var bottom = reader.ReadSingle();
                return;
            }
            if (typeDef.FullName == "UnityEngine.GUIStyle") //TODO
            {
                throw new NotSupportedException();
            }
            if (typeDef.IsClass || typeDef.IsValueType)
            {
                if (name != null && indent != -1)
                {
                    sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                }
                if (indent == -1 && typeDef.BaseType.FullName != "UnityEngine.Object")
                {
                    DumpType(typeDef.BaseType.ToTypeSig(), sb, reader, null, indent, true);
                }
                if (indent != -1 && typeDef.BaseType.FullName != "System.Object")
                {
                    DumpType(typeDef.BaseType.ToTypeSig(), sb, reader, null, indent, true);
                }
                foreach (var fieldDef in typeDef.Fields)
                {
                    var access = fieldDef.Access & FieldAttributes.FieldAccessMask;
                    if (access != FieldAttributes.Public)
                    {
                        if (fieldDef.CustomAttributes.Any(x => x.TypeFullName.Contains("SerializeField")))
                        {
                            DumpType(fieldDef.FieldType, sb, reader, fieldDef.Name, indent + 1);
                        }
                    }
                    else if ((fieldDef.Attributes & FieldAttributes.Static) == 0 && (fieldDef.Attributes & FieldAttributes.InitOnly) == 0 && (fieldDef.Attributes & FieldAttributes.NotSerialized) == 0)
                    {
                        DumpType(fieldDef.FieldType, sb, reader, fieldDef.Name, indent + 1);
                    }
                }
            }
        }
コード例 #4
0
ファイル: ScriptDumper.cs プロジェクト: xiawei32/AssetStudio
        private static void DumpType(TypeSig typeSig, StringBuilder sb, ObjectReader reader, string name, int indent, bool isRoot = false, bool align = true)
        {
            var typeDef = typeSig.ToTypeDefOrRef().ResolveTypeDefThrow();

            if (typeSig.IsPrimitive)
            {
                object value = null;
                switch (typeSig.TypeName)
                {
                case "Boolean":
                    value = reader.ReadBoolean();
                    break;

                case "Byte":
                    value = reader.ReadByte();
                    break;

                case "SByte":
                    value = reader.ReadSByte();
                    break;

                case "Int16":
                    value = reader.ReadInt16();
                    break;

                case "UInt16":
                    value = reader.ReadUInt16();
                    break;

                case "Int32":
                    value = reader.ReadInt32();
                    break;

                case "UInt32":
                    value = reader.ReadUInt32();
                    break;

                case "Int64":
                    value = reader.ReadInt64();
                    break;

                case "UInt64":
                    value = reader.ReadUInt64();
                    break;

                case "Single":
                    value = reader.ReadSingle();
                    break;

                case "Double":
                    value = reader.ReadDouble();
                    break;

                case "Char":
                    value = reader.ReadChar();
                    break;
                }
                if (align)
                {
                    reader.AlignStream();
                }
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = {value}");
                return;
            }
            if (typeSig.FullName == "System.String")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = \"{reader.ReadAlignedString()}\"");
                return;
            }
            if (typeSig.FullName == "System.Object")
            {
                return;
            }
            if (typeDef.IsDelegate)
            {
                return;
            }
            if (typeSig is ArraySigBase)
            {
                if (!typeDef.IsEnum && !IsBaseType(typeDef) && !IsAssignFromUnityObject(typeDef) && !IsEngineType(typeDef) && !typeDef.IsSerializable)
                {
                    return;
                }
                var size = reader.ReadInt32();
                sb.AppendLine($"{new string('\t', indent)}{typeSig.TypeName} {name}");
                sb.AppendLine($"{new string('\t', indent + 1)}int size = {size}");
                for (int i = 0; i < size; i++)
                {
                    sb.AppendLine($"{new string('\t', indent + 2)}[{i}]");
                    DumpType(typeDef.ToTypeSig(), sb, reader, "data", indent + 2);
                }
                return;
            }
            if (!isRoot && typeSig is GenericInstSig genericInstSig)
            {
                if (genericInstSig.GenericArguments.Count == 1)
                {
                    var genericType = genericInstSig.GenericType.ToTypeDefOrRef().ResolveTypeDefThrow();
                    var type        = genericInstSig.GenericArguments[0].ToTypeDefOrRef().ResolveTypeDefThrow();
                    if (genericInstSig.GenericArguments[0] is ArraySigBase)
                    {
                        return;
                    }
                    if (!type.IsEnum && !IsBaseType(type) && !IsAssignFromUnityObject(type) && !IsEngineType(type) && !type.IsSerializable)
                    {
                        return;
                    }
                    sb.AppendLine($"{new string('\t', indent)}{typeSig.TypeName} {name}");
                    if (genericType.Interfaces.Any(x => x.Interface.FullName == "System.Collections.Generic.ICollection`1<T>")) //System.Collections.Generic.IEnumerable`1<T>
                    {
                        var size = reader.ReadInt32();
                        sb.AppendLine($"{new string('\t', indent + 1)}int size = {size}");
                        for (int i = 0; i < size; i++)
                        {
                            sb.AppendLine($"{new string('\t', indent + 2)}[{i}]");
                            DumpType(genericInstSig.GenericArguments[0], sb, reader, "data", indent + 2, false, false);
                        }
                        reader.AlignStream();
                    }
                    else
                    {
                        DumpType(genericType.ToTypeSig(), sb, reader, "data", indent + 1);
                    }
                }
                return;
            }
            if (indent != -1 && IsAssignFromUnityObject(typeDef))
            {
                var pptr = new PPtr <Object>(reader);
                sb.AppendLine($"{new string('\t', indent)}PPtr<{typeDef.Name}> {name} = {{fileID: {pptr.m_FileID}, pathID: {pptr.m_PathID}}}");
                return;
            }
            if (typeDef.IsEnum)
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = {reader.ReadUInt32()}");
                return;
            }
            if (!isRoot && !IsEngineType(typeDef) && !typeDef.IsSerializable)
            {
                return;
            }
            if (typeDef.FullName == "UnityEngine.Rect")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var prefix = new string('\t', indent + 1);
                sb.AppendLine($"{prefix}float x = {reader.ReadSingle()}");
                sb.AppendLine($"{prefix}float y = {reader.ReadSingle()}");
                sb.AppendLine($"{prefix}float width = {reader.ReadSingle()}");
                sb.AppendLine($"{prefix}float height = {reader.ReadSingle()}");
                return;
            }
            if (typeDef.FullName == "UnityEngine.LayerMask")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                sb.AppendLine($"{new string('\t', indent + 1)}uint m_Bits = {reader.ReadUInt32()}");
                return;
            }
            if (typeDef.FullName == "UnityEngine.AnimationCurve")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                sb.AppendLine($"{new string('\t', indent + 1)}<truncated>");
                var animationCurve = new AnimationCurve <float>(reader, reader.ReadSingle);
                return;
            }
            if (typeDef.FullName == "UnityEngine.Gradient")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                sb.AppendLine($"{new string('\t', indent + 1)}<truncated>");
                if (reader.version[0] == 5 && reader.version[1] < 5)
                {
                    reader.Position += 68;
                }
                else if (reader.version[0] == 5 && reader.version[1] < 6)
                {
                    reader.Position += 72;
                }
                else
                {
                    reader.Position += 168;
                }
                return;
            }
            if (typeDef.FullName == "UnityEngine.RectOffset")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var prefix = new string('\t', indent + 1);
                sb.AppendLine($"{prefix}float left = {reader.ReadSingle()}");
                sb.AppendLine($"{prefix}float right = {reader.ReadSingle()}");
                sb.AppendLine($"{prefix}float top = {reader.ReadSingle()}");
                sb.AppendLine($"{prefix}float bottom = {reader.ReadSingle()}");
                return;
            }
            if (typeDef.FullName == "UnityEngine.PropertyName")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                sb.AppendLine($"{new string('\t', indent + 1)}int id = {reader.ReadInt32()}");
                return;
            }
            if (typeDef.FullName == "UnityEngine.Color32")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var prefix = new string('\t', indent + 1);
                sb.AppendLine($"{prefix}byte r = {reader.ReadByte()}");
                sb.AppendLine($"{prefix}byte g = {reader.ReadByte()}");
                sb.AppendLine($"{prefix}byte b = {reader.ReadByte()}");
                sb.AppendLine($"{prefix}byte a = {reader.ReadByte()}");
                reader.AlignStream();
                return;
            }
            if (typeDef.FullName == "UnityEngine.Vector2Int")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var prefix = new string('\t', indent + 1);
                sb.AppendLine($"{prefix}int x = {reader.ReadInt32()}");
                sb.AppendLine($"{prefix}int y = {reader.ReadInt32()}");
                return;
            }
            if (typeDef.FullName == "UnityEngine.Vector3Int")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var prefix = new string('\t', indent + 1);
                sb.AppendLine($"{prefix}int x = {reader.ReadInt32()}");
                sb.AppendLine($"{prefix}int y = {reader.ReadInt32()}");
                sb.AppendLine($"{prefix}int z = {reader.ReadInt32()}");
                return;
            }
            if (typeDef.FullName == "UnityEngine.Bounds")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                sb.AppendLine($"{new string('\t', indent + 1)}<truncated>");
                new AABB(reader);
                return;
            }
            if (typeDef.FullName == "UnityEngine.GUIStyle") //TODO
            {
                throw new NotSupportedException();
            }
            if (typeDef.IsClass || typeDef.IsValueType)
            {
                if (name != null && indent != -1)
                {
                    sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                }
                if (indent == -1 && typeDef.BaseType.FullName != "UnityEngine.Object")
                {
                    DumpType(typeDef.BaseType.ToTypeSig(), sb, reader, null, indent, true);
                }
                if (indent != -1 && typeDef.BaseType.FullName != "System.Object")
                {
                    DumpType(typeDef.BaseType.ToTypeSig(), sb, reader, null, indent, true);
                }
                foreach (var fieldDef in typeDef.Fields)
                {
                    var flag   = false;
                    var access = fieldDef.Access & FieldAttributes.FieldAccessMask;
                    if (access != FieldAttributes.Public)
                    {
                        if (fieldDef.CustomAttributes.Any(x => x.TypeFullName == "UnityEngine.SerializeField"))
                        {
                            flag = true;
                        }
                    }
                    else if ((fieldDef.Attributes & FieldAttributes.Static) == 0 && (fieldDef.Attributes & FieldAttributes.InitOnly) == 0 && (fieldDef.Attributes & FieldAttributes.NotSerialized) == 0)
                    {
                        flag = true;
                    }

                    if (flag)
                    {
                        if (fieldDef.FieldType.IsGenericParameter)
                        {
                            for (var i = 0; i < typeDef.GenericParameters.Count; i++)
                            {
                                var g = typeDef.GenericParameters[i];
                                if (g.FullName == fieldDef.FieldType.FullName)
                                {
                                    var type = ((GenericInstSig)typeSig).GenericArguments[i];
                                    DumpType(type, sb, reader, fieldDef.Name, indent + 1);
                                    break;
                                }
                            }
                        }
                        else
                        {
                            DumpType(fieldDef.FieldType, sb, reader, fieldDef.Name, indent + 1);
                        }
                    }
                }
            }
        }
コード例 #5
0
ファイル: Shader.cs プロジェクト: df32/AssetStudio
        public SerializedSubProgram(ObjectReader reader)
        {
            var version = reader.version;

            m_BlobIndex = reader.ReadUInt32();
            m_Channels  = new ParserBindChannels(reader);

            int numIndices = reader.ReadInt32();

            m_KeywordIndices = new List <ushort>(numIndices);
            for (int i = 0; i < numIndices; i++)
            {
                m_KeywordIndices.Add(reader.ReadUInt16());
            }
            if (version[0] >= 2017) //2017 and up
            {
                reader.AlignStream(4);
            }
            m_ShaderHardwareTier = reader.ReadSByte();
            m_GpuProgramType     = reader.ReadSByte();
            reader.AlignStream(4);

            int numVectorParams = reader.ReadInt32();

            m_VectorParams = new List <VectorParameter>(numVectorParams);
            for (int i = 0; i < numVectorParams; i++)
            {
                m_VectorParams.Add(new VectorParameter(reader));
            }

            int numMatrixParams = reader.ReadInt32();

            m_MatrixParams = new List <MatrixParameter>(numMatrixParams);
            for (int i = 0; i < numMatrixParams; i++)
            {
                m_MatrixParams.Add(new MatrixParameter(reader));
            }

            int numTextureParams = reader.ReadInt32();

            m_TextureParams = new List <TextureParameter>(numTextureParams);
            for (int i = 0; i < numTextureParams; i++)
            {
                m_TextureParams.Add(new TextureParameter(reader));
            }

            int numBufferParams = reader.ReadInt32();

            m_BufferParams = new List <BufferBinding>(numBufferParams);
            for (int i = 0; i < numBufferParams; i++)
            {
                m_BufferParams.Add(new BufferBinding(reader));
            }

            int numConstantBuffers = reader.ReadInt32();

            m_ConstantBuffers = new List <ConstantBuffer>(numConstantBuffers);
            for (int i = 0; i < numConstantBuffers; i++)
            {
                m_ConstantBuffers.Add(new ConstantBuffer(reader));
            }

            int numConstantBufferBindings = reader.ReadInt32();

            m_ConstantBufferBindings = new List <BufferBinding>(numConstantBufferBindings);
            for (int i = 0; i < numConstantBufferBindings; i++)
            {
                m_ConstantBufferBindings.Add(new BufferBinding(reader));
            }

            int numUAVParams = reader.ReadInt32();

            m_UAVParams = new List <UAVParameter>(numUAVParams);
            for (int i = 0; i < numUAVParams; i++)
            {
                m_UAVParams.Add(new UAVParameter(reader));
            }

            if (version[0] >= 2017) //2017 and up
            {
                int numSamplers = reader.ReadInt32();
                m_Samplers = new List <SamplerParameter>(numSamplers);
                for (int i = 0; i < numSamplers; i++)
                {
                    m_Samplers.Add(new SamplerParameter(reader));
                }
            }
            if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
            {
                var m_ShaderRequirements = reader.ReadInt32();
            }
        }
コード例 #6
0
        public SerializedSubProgram(ObjectReader reader)
        {
            var version = reader.version;

            m_BlobIndex = reader.ReadUInt32();
            m_Channels  = new ParserBindChannels(reader);

            if ((version[0] >= 2019 && version[0] < 2021) || (version[0] == 2021 && version[1] < 2)) //2019 ~2021.1
            {
                var m_GlobalKeywordIndices = reader.ReadUInt16Array();
                reader.AlignStream();
                var m_LocalKeywordIndices = reader.ReadUInt16Array();
                reader.AlignStream();
            }
            else
            {
                m_KeywordIndices = reader.ReadUInt16Array();
                if (version[0] >= 2017) //2017 and up
                {
                    reader.AlignStream();
                }
            }

            m_ShaderHardwareTier = reader.ReadSByte();
            m_GpuProgramType     = (ShaderGpuProgramType)reader.ReadSByte();
            reader.AlignStream();

            if ((version[0] == 2020 && version[1] > 3) ||
                (version[0] == 2020 && version[1] == 3 && version[2] > 0) ||
                (version[0] == 2020 && version[1] == 3 && version[2] == 0 && version[3] >= 2) || //2020.3.0f2 to 2020.3.x
                (version[0] == 2021 && version[1] > 1) ||
                (version[0] == 2021 && version[1] == 1 && version[2] >= 4))                      //2021.1.4f1 to 2021.1.x
            {
                m_Parameters = new SerializedProgramParameters(reader);
            }
            else
            {
                int numVectorParams = reader.ReadInt32();
                m_VectorParams = new VectorParameter[numVectorParams];
                for (int i = 0; i < numVectorParams; i++)
                {
                    m_VectorParams[i] = new VectorParameter(reader);
                }

                int numMatrixParams = reader.ReadInt32();
                m_MatrixParams = new MatrixParameter[numMatrixParams];
                for (int i = 0; i < numMatrixParams; i++)
                {
                    m_MatrixParams[i] = new MatrixParameter(reader);
                }

                int numTextureParams = reader.ReadInt32();
                m_TextureParams = new TextureParameter[numTextureParams];
                for (int i = 0; i < numTextureParams; i++)
                {
                    m_TextureParams[i] = new TextureParameter(reader);
                }

                int numBufferParams = reader.ReadInt32();
                m_BufferParams = new BufferBinding[numBufferParams];
                for (int i = 0; i < numBufferParams; i++)
                {
                    m_BufferParams[i] = new BufferBinding(reader);
                }

                int numConstantBuffers = reader.ReadInt32();
                m_ConstantBuffers = new ConstantBuffer[numConstantBuffers];
                for (int i = 0; i < numConstantBuffers; i++)
                {
                    m_ConstantBuffers[i] = new ConstantBuffer(reader);
                }

                int numConstantBufferBindings = reader.ReadInt32();
                m_ConstantBufferBindings = new BufferBinding[numConstantBufferBindings];
                for (int i = 0; i < numConstantBufferBindings; i++)
                {
                    m_ConstantBufferBindings[i] = new BufferBinding(reader);
                }

                int numUAVParams = reader.ReadInt32();
                m_UAVParams = new UAVParameter[numUAVParams];
                for (int i = 0; i < numUAVParams; i++)
                {
                    m_UAVParams[i] = new UAVParameter(reader);
                }

                if (version[0] >= 2017) //2017 and up
                {
                    int numSamplers = reader.ReadInt32();
                    m_Samplers = new SamplerParameter[numSamplers];
                    for (int i = 0; i < numSamplers; i++)
                    {
                        m_Samplers[i] = new SamplerParameter(reader);
                    }
                }
            }

            if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
            {
                if (version[0] >= 2021)                                       //2021.1 and up
                {
                    var m_ShaderRequirements = reader.ReadInt64();
                }
                else
                {
                    var m_ShaderRequirements = reader.ReadInt32();
                }
            }
        }