コード例 #1
0
 public ChannelInfo(ObjectReader reader)
 {
     stream    = reader.ReadByte();
     offset    = reader.ReadByte();
     format    = reader.ReadByte();
     dimension = reader.ReadByte();
 }
コード例 #2
0
        public StreamInfo(ObjectReader reader)
        {
            var version = reader.version;

            channelMask = reader.ReadUInt32();
            offset      = reader.ReadUInt32();

            if (version[0] < 4)
            {
                stride = reader.ReadUInt32();
                align  = reader.ReadUInt32();
            }
            else
            {
                stride    = reader.ReadByte();
                dividerOp = reader.ReadByte();
                frequency = reader.ReadUInt16();
            }
        }
コード例 #3
0
        public GenericBinding(ObjectReader reader)
        {
            var version = reader.version;

            path      = reader.ReadUInt32();
            attribute = reader.ReadUInt32();
            script    = reader.ReadPPtr();
            if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
            {
                typeID = reader.ReadInt32();
            }
            else
            {
                typeID = reader.ReadUInt16();
            }
            customType  = reader.ReadByte();
            isPPtrCurve = reader.ReadByte();
            reader.AlignStream(4);
        }
コード例 #4
0
        public PackedIntVector(ObjectReader reader)
        {
            m_NumItems = reader.ReadUInt32();

            int numData = reader.ReadInt32();

            m_Data = reader.ReadBytes(numData);
            reader.AlignStream(4);

            m_BitSize = reader.ReadByte();
            reader.AlignStream(4);
        }
コード例 #5
0
ファイル: AnimationClip.cs プロジェクト: xiawei32/AssetStudio
        public PackedFloatVector(ObjectReader reader)
        {
            m_NumItems = reader.ReadUInt32();
            m_Range    = reader.ReadSingle();
            m_Start    = reader.ReadSingle();

            int numData = reader.ReadInt32();

            m_Data = reader.ReadBytes(numData);
            reader.AlignStream();

            m_BitSize = reader.ReadByte();
            reader.AlignStream();
        }
コード例 #6
0
        public GenericBinding(ObjectReader reader)
        {
            var version = reader.version;

            path      = reader.ReadUInt32();
            attribute = reader.ReadUInt32();
            script    = new PPtr <Object>(reader);
            if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
            {
                typeID = (ClassIDType)reader.ReadInt32();
            }
            else
            {
                typeID = (ClassIDType)reader.ReadUInt16();
            }
            customType  = reader.ReadByte();
            isPPtrCurve = reader.ReadByte();
            if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
            {
                isIntCurve = reader.ReadByte();
            }
            reader.AlignStream();
        }
コード例 #7
0
ファイル: Renderer.cs プロジェクト: maa123/ScenarioViewWEB
        protected Renderer(ObjectReader reader) : base(reader)
        {
            if (version[0] < 5) //5.0 down
            {
                var m_Enabled        = reader.ReadBoolean();
                var m_CastShadows    = reader.ReadBoolean();
                var m_ReceiveShadows = reader.ReadBoolean();
                var m_LightmapIndex  = reader.ReadByte();
            }
            else //5.0 and up
            {
                if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4 and up
                {
                    var m_Enabled        = reader.ReadBoolean();
                    var m_CastShadows    = reader.ReadByte();
                    var m_ReceiveShadows = reader.ReadByte();
                    if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
                    {
                        var m_DynamicOccludee = reader.ReadByte();
                    }
                    var m_MotionVectors        = reader.ReadByte();
                    var m_LightProbeUsage      = reader.ReadByte();
                    var m_ReflectionProbeUsage = reader.ReadByte();
                    if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
                    {
                        var m_RayTracingMode = reader.ReadByte();
                    }
                    reader.AlignStream();
                }
                else
                {
                    var m_Enabled = reader.ReadBoolean();
                    reader.AlignStream();
                    var m_CastShadows    = reader.ReadByte();
                    var m_ReceiveShadows = reader.ReadBoolean();
                    reader.AlignStream();
                }

                if (version[0] >= 2018) //2018 and up
                {
                    var m_RenderingLayerMask = reader.ReadUInt32();
                }

                if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 3)) //2018.3 and up
                {
                    var m_RendererPriority = reader.ReadInt32();
                }

                var m_LightmapIndex        = reader.ReadUInt16();
                var m_LightmapIndexDynamic = reader.ReadUInt16();
            }

            if (version[0] >= 3) //3.0 and up
            {
                var m_LightmapTilingOffset = reader.ReadVector4();
            }

            if (version[0] >= 5) //5.0 and up
            {
                var m_LightmapTilingOffsetDynamic = reader.ReadVector4();
            }

            var m_MaterialsSize = reader.ReadInt32();

            m_Materials = new PPtr <Material> [m_MaterialsSize];
            for (int i = 0; i < m_MaterialsSize; i++)
            {
                m_Materials[i] = new PPtr <Material>(reader);
            }

            if (version[0] < 3) //3.0 down
            {
                var m_LightmapTilingOffset = reader.ReadVector4();
            }
            else //3.0 and up
            {
                if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up
                {
                    m_StaticBatchInfo = new StaticBatchInfo(reader);
                }
                else
                {
                    m_SubsetIndices = reader.ReadUInt32Array();
                }

                var m_StaticBatchRoot = new PPtr <Transform>(reader);
            }

            if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4 and up
            {
                var m_ProbeAnchor = new PPtr <Transform>(reader);
                var m_LightProbeVolumeOverride = new PPtr <GameObject>(reader);
            }
            else if (version[0] > 3 || (version[0] == 3 && version[1] >= 5)) //3.5 - 5.3
            {
                var m_UseLightProbes = reader.ReadBoolean();
                reader.AlignStream();

                if (version[0] >= 5)//5.0 and up
                {
                    var m_ReflectionProbeUsage = reader.ReadInt32();
                }

                var m_LightProbeAnchor = new PPtr <Transform>(reader); //5.0 and up m_ProbeAnchor
            }

            if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
            {
                if (version[0] == 4 && version[1] == 3)                 //4.3
                {
                    var m_SortingLayer = reader.ReadInt16();
                }
                else
                {
                    var m_SortingLayerID = reader.ReadUInt32();
                }

                //SInt16 m_SortingLayer 5.6 and up
                var m_SortingOrder = reader.ReadInt16();
                reader.AlignStream();
            }
        }
コード例 #8
0
ファイル: Behaviour.cs プロジェクト: maa123/ScenarioViewWEB
 protected Behaviour(ObjectReader reader) : base(reader)
 {
     m_Enabled = reader.ReadByte();
     reader.AlignStream();
 }
コード例 #9
0
        private static void DumpType(TypeSig typeSig, StringBuilder sb, ObjectReader reader, string name, int indent, bool isRoot = false)
        {
            var typeDef = typeSig.ToTypeDefOrRef().ResolveTypeDefThrow();

            if (typeSig.IsPrimitive)
            {
                object value = null;
                switch (typeSig.TypeName)
                {
                case "Boolean":
                    value = reader.ReadBoolean();
                    break;

                case "Byte":
                    value = reader.ReadByte();
                    break;

                case "SByte":
                    value = reader.ReadSByte();
                    break;

                case "Int16":
                    value = reader.ReadInt16();
                    break;

                case "UInt16":
                    value = reader.ReadUInt16();
                    break;

                case "Int32":
                    value = reader.ReadInt32();
                    break;

                case "UInt32":
                    value = reader.ReadUInt32();
                    break;

                case "Int64":
                    value = reader.ReadInt64();
                    break;

                case "UInt64":
                    value = reader.ReadUInt64();
                    break;

                case "Single":
                    value = reader.ReadSingle();
                    break;

                case "Double":
                    value = reader.ReadDouble();
                    break;

                case "Char":
                    value = reader.ReadChar();
                    break;
                }
                reader.AlignStream(4);
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = {value}");
                return;
            }
            if (typeSig.FullName == "System.String")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = \"{reader.ReadAlignedString()}\"");
                return;
            }
            if (typeSig.FullName == "System.Object")
            {
                return;
            }
            if (typeDef.IsDelegate)
            {
                return;
            }
            if (typeSig is ArraySigBase)
            {
                if (!typeDef.IsEnum && !IsBaseType(typeDef) && !IsAssignFromUnityObject(typeDef) && !IsEngineType(typeDef) && !typeDef.IsSerializable)
                {
                    return;
                }
                var size = reader.ReadInt32();
                sb.AppendLine($"{new string('\t', indent)}{typeSig.TypeName} {name}");
                sb.AppendLine($"{new string('\t', indent + 1)}Array Array");
                sb.AppendLine($"{new string('\t', indent + 1)}int size = {size}");
                for (int i = 0; i < size; i++)
                {
                    sb.AppendLine($"{new string('\t', indent + 2)}[{i}]");
                    DumpType(typeDef.ToTypeSig(), sb, reader, "data", indent + 2);
                }
                return;
            }
            if (!isRoot && typeSig is GenericInstSig genericInstSig)
            {
                if (genericInstSig.GenericArguments.Count == 1)
                {
                    var type = genericInstSig.GenericArguments[0].ToTypeDefOrRef().ResolveTypeDefThrow();
                    if (!type.IsEnum && !IsBaseType(type) && !IsAssignFromUnityObject(type) && !IsEngineType(type) && !type.IsSerializable)
                    {
                        return;
                    }
                    var size = reader.ReadInt32();
                    sb.AppendLine($"{new string('\t', indent)}{typeSig.TypeName} {name}");
                    sb.AppendLine($"{new string('\t', indent + 1)}Array Array");
                    sb.AppendLine($"{new string('\t', indent + 1)}int size = {size}");
                    for (int i = 0; i < size; i++)
                    {
                        sb.AppendLine($"{new string('\t', indent + 2)}[{i}]");
                        DumpType(genericInstSig.GenericArguments[0], sb, reader, "data", indent + 2);
                    }
                }
                return;
            }
            if (indent != -1 && IsAssignFromUnityObject(typeDef))
            {
                var pptr = reader.ReadPPtr();
                sb.AppendLine($"{new string('\t', indent)}PPtr<{typeDef.Name}> {name} = {{fileID: {pptr.m_FileID}, pathID: {pptr.m_PathID}}}");
                return;
            }
            if (typeDef.IsEnum)
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = {reader.ReadUInt32()}");
                return;
            }
            if (indent != -1 && !IsEngineType(typeDef) && !typeDef.IsSerializable)
            {
                return;
            }
            if (typeDef.FullName == "UnityEngine.Rect")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var rect = reader.ReadSingleArray(4);
                return;
            }
            if (typeDef.FullName == "UnityEngine.LayerMask")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var value = reader.ReadInt32();
                return;
            }
            if (typeDef.FullName == "UnityEngine.AnimationCurve")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var animationCurve = new AnimationCurve <float>(reader, reader.ReadSingle);
                return;
            }
            if (typeDef.FullName == "UnityEngine.Gradient")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                if (reader.version[0] == 5 && reader.version[1] < 5)
                {
                    reader.Position += 68;
                }
                else if (reader.version[0] == 5 && reader.version[1] < 6)
                {
                    reader.Position += 72;
                }
                else
                {
                    reader.Position += 168;
                }
                return;
            }
            if (typeDef.FullName == "UnityEngine.RectOffset")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var left   = reader.ReadSingle();
                var right  = reader.ReadSingle();
                var top    = reader.ReadSingle();
                var bottom = reader.ReadSingle();
                return;
            }
            if (typeDef.FullName == "UnityEngine.GUIStyle") //TODO
            {
                throw new NotSupportedException();
            }
            if (typeDef.IsClass || typeDef.IsValueType)
            {
                if (name != null && indent != -1)
                {
                    sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                }
                if (indent == -1 && typeDef.BaseType.FullName != "UnityEngine.Object")
                {
                    DumpType(typeDef.BaseType.ToTypeSig(), sb, reader, null, indent, true);
                }
                if (indent != -1 && typeDef.BaseType.FullName != "System.Object")
                {
                    DumpType(typeDef.BaseType.ToTypeSig(), sb, reader, null, indent, true);
                }
                foreach (var fieldDef in typeDef.Fields)
                {
                    var access = fieldDef.Access & FieldAttributes.FieldAccessMask;
                    if (access != FieldAttributes.Public)
                    {
                        if (fieldDef.CustomAttributes.Any(x => x.TypeFullName.Contains("SerializeField")))
                        {
                            DumpType(fieldDef.FieldType, sb, reader, fieldDef.Name, indent + 1);
                        }
                    }
                    else if ((fieldDef.Attributes & FieldAttributes.Static) == 0 && (fieldDef.Attributes & FieldAttributes.InitOnly) == 0 && (fieldDef.Attributes & FieldAttributes.NotSerialized) == 0)
                    {
                        DumpType(fieldDef.FieldType, sb, reader, fieldDef.Name, indent + 1);
                    }
                }
            }
        }
コード例 #10
0
        public List <uint> m_Indices = new List <uint>(); //use a list because I don't always know the facecount for triangle strips

        public Mesh(ObjectReader reader) : base(reader)
        {
            if (version[0] < 3 || (version[0] == 3 && version[1] < 5)) //3.5 down
            {
                m_Use16BitIndices = reader.ReadInt32() > 0;
            }

            if (version[0] == 2 && version[1] <= 5) //2.5 and down
            {
                int m_IndexBuffer_size = reader.ReadInt32();

                if (m_Use16BitIndices)
                {
                    m_IndexBuffer = new uint[m_IndexBuffer_size / 2];
                    for (int i = 0; i < m_IndexBuffer_size / 2; i++)
                    {
                        m_IndexBuffer[i] = reader.ReadUInt16();
                    }
                    reader.AlignStream();
                }
                else
                {
                    m_IndexBuffer = reader.ReadUInt32Array(m_IndexBuffer_size / 4);
                }
            }

            int m_SubMeshesSize = reader.ReadInt32();

            m_SubMeshes = new SubMesh[m_SubMeshesSize];
            for (int i = 0; i < m_SubMeshesSize; i++)
            {
                m_SubMeshes[i] = new SubMesh(reader);
            }

            if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
            {
                m_Shapes = new BlendShapeData(reader);
            }

            if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
            {
                m_BindPose       = reader.ReadMatrixArray();
                m_BoneNameHashes = reader.ReadUInt32Array();
                var m_RootBoneNameHash = reader.ReadUInt32();
            }

            if (version[0] > 2 || (version[0] == 2 && version[1] >= 6)) //2.6.0 and up
            {
                if (version[0] >= 2019)                                 //2019 and up
                {
                    var m_BonesAABBSize = reader.ReadInt32();
                    var m_BonesAABB     = new MinMaxAABB[m_BonesAABBSize];
                    for (int i = 0; i < m_BonesAABBSize; i++)
                    {
                        m_BonesAABB[i] = new MinMaxAABB(reader);
                    }

                    var m_VariableBoneCountWeights = reader.ReadUInt32Array();
                }

                var m_MeshCompression = reader.ReadByte();
                if (version[0] >= 4)
                {
                    if (version[0] < 5)
                    {
                        var m_StreamCompression = reader.ReadByte();
                    }
                    var m_IsReadable   = reader.ReadBoolean();
                    var m_KeepVertices = reader.ReadBoolean();
                    var m_KeepIndices  = reader.ReadBoolean();
                }
                reader.AlignStream();

                //Unity fixed it in 2017.3.1p1 and later versions
                if ((version[0] > 2017 || (version[0] == 2017 && version[1] >= 4)) ||                    //2017.4
                    ((version[0] == 2017 && version[1] == 3 && version[2] == 1) && buildType.IsPatch) || //fixed after 2017.3.1px
                    ((version[0] == 2017 && version[1] == 3) && m_MeshCompression == 0))                 //2017.3.xfx with no compression
                {
                    var m_IndexFormat = reader.ReadInt32();
                }

                int m_IndexBuffer_size = reader.ReadInt32();
                if (m_Use16BitIndices)
                {
                    m_IndexBuffer = new uint[m_IndexBuffer_size / 2];
                    for (int i = 0; i < m_IndexBuffer_size / 2; i++)
                    {
                        m_IndexBuffer[i] = reader.ReadUInt16();
                    }
                    reader.AlignStream();
                }
                else
                {
                    m_IndexBuffer = reader.ReadUInt32Array(m_IndexBuffer_size / 4);
                }
            }

            if (version[0] < 3 || (version[0] == 3 && version[1] < 5)) //3.4.2 and earlier
            {
                m_VertexCount = reader.ReadInt32();
                m_Vertices    = reader.ReadSingleArray(m_VertexCount * 3); //Vector3

                m_Skin = new BoneWeights4[reader.ReadInt32()];
                for (int s = 0; s < m_Skin.Length; s++)
                {
                    m_Skin[s] = new BoneWeights4(reader);
                }

                m_BindPose = reader.ReadMatrixArray();

                m_UV0 = reader.ReadSingleArray(reader.ReadInt32() * 2); //Vector2

                m_UV1 = reader.ReadSingleArray(reader.ReadInt32() * 2); //Vector2

                if (version[0] == 2 && version[1] <= 5)                 //2.5 and down
                {
                    int m_TangentSpace_size = reader.ReadInt32();
                    m_Normals  = new float[m_TangentSpace_size * 3];
                    m_Tangents = new float[m_TangentSpace_size * 4];
                    for (int v = 0; v < m_TangentSpace_size; v++)
                    {
                        m_Normals[v * 3]      = reader.ReadSingle();
                        m_Normals[v * 3 + 1]  = reader.ReadSingle();
                        m_Normals[v * 3 + 2]  = reader.ReadSingle();
                        m_Tangents[v * 3]     = reader.ReadSingle();
                        m_Tangents[v * 3 + 1] = reader.ReadSingle();
                        m_Tangents[v * 3 + 2] = reader.ReadSingle();
                        m_Tangents[v * 3 + 3] = reader.ReadSingle(); //handedness
                    }
                }
                else //2.6.0 and later
                {
                    m_Tangents = reader.ReadSingleArray(reader.ReadInt32() * 4); //Vector4

                    m_Normals = reader.ReadSingleArray(reader.ReadInt32() * 3); //Vector3
                }
            }
            else
            {
                if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
                {
                    m_Skin = new BoneWeights4[reader.ReadInt32()];
                    for (int s = 0; s < m_Skin.Length; s++)
                    {
                        m_Skin[s] = new BoneWeights4(reader);
                    }
                }

                if (version[0] == 3 || (version[0] == 4 && version[1] <= 2)) //4.2 and down
                {
                    m_BindPose = reader.ReadMatrixArray();
                }

                m_VertexData = new VertexData(reader);
            }

            if (version[0] > 2 || (version[0] == 2 && version[1] >= 6)) //2.6.0 and later
            {
                m_CompressedMesh = new CompressedMesh(reader);
            }

            reader.Position += 24;                                      //AABB m_LocalAABB

            if (version[0] < 3 || (version[0] == 3 && version[1] <= 4)) //3.4.2 and earlier
            {
                int m_Colors_size = reader.ReadInt32();
                m_Colors = new float[m_Colors_size * 4];
                for (int v = 0; v < m_Colors_size * 4; v++)
                {
                    m_Colors[v] = (float)reader.ReadByte() / 0xFF;
                }

                int m_CollisionTriangles_size = reader.ReadInt32();
                reader.Position += m_CollisionTriangles_size * 4; //UInt32 indices
                int m_CollisionVertexCount = reader.ReadInt32();
            }

            int m_MeshUsageFlags = reader.ReadInt32();

            if (version[0] >= 5) //5.0 and up
            {
                var m_BakedConvexCollisionMesh = reader.ReadBytes(reader.ReadInt32());
                reader.AlignStream();
                var m_BakedTriangleCollisionMesh = reader.ReadBytes(reader.ReadInt32());
                reader.AlignStream();
            }

            if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
            {
                var m_MeshMetrics = new float[2];
                m_MeshMetrics[0] = reader.ReadSingle();
                m_MeshMetrics[1] = reader.ReadSingle();
            }

            if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 3)) //2018.3 and up
            {
                reader.AlignStream();
                m_StreamData = new StreamingInfo(reader);
            }

            ProcessData();
        }
コード例 #11
0
ファイル: ScriptDumper.cs プロジェクト: xiawei32/AssetStudio
        private static void DumpType(TypeSig typeSig, StringBuilder sb, ObjectReader reader, string name, int indent, bool isRoot = false, bool align = true)
        {
            var typeDef = typeSig.ToTypeDefOrRef().ResolveTypeDefThrow();

            if (typeSig.IsPrimitive)
            {
                object value = null;
                switch (typeSig.TypeName)
                {
                case "Boolean":
                    value = reader.ReadBoolean();
                    break;

                case "Byte":
                    value = reader.ReadByte();
                    break;

                case "SByte":
                    value = reader.ReadSByte();
                    break;

                case "Int16":
                    value = reader.ReadInt16();
                    break;

                case "UInt16":
                    value = reader.ReadUInt16();
                    break;

                case "Int32":
                    value = reader.ReadInt32();
                    break;

                case "UInt32":
                    value = reader.ReadUInt32();
                    break;

                case "Int64":
                    value = reader.ReadInt64();
                    break;

                case "UInt64":
                    value = reader.ReadUInt64();
                    break;

                case "Single":
                    value = reader.ReadSingle();
                    break;

                case "Double":
                    value = reader.ReadDouble();
                    break;

                case "Char":
                    value = reader.ReadChar();
                    break;
                }
                if (align)
                {
                    reader.AlignStream();
                }
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = {value}");
                return;
            }
            if (typeSig.FullName == "System.String")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = \"{reader.ReadAlignedString()}\"");
                return;
            }
            if (typeSig.FullName == "System.Object")
            {
                return;
            }
            if (typeDef.IsDelegate)
            {
                return;
            }
            if (typeSig is ArraySigBase)
            {
                if (!typeDef.IsEnum && !IsBaseType(typeDef) && !IsAssignFromUnityObject(typeDef) && !IsEngineType(typeDef) && !typeDef.IsSerializable)
                {
                    return;
                }
                var size = reader.ReadInt32();
                sb.AppendLine($"{new string('\t', indent)}{typeSig.TypeName} {name}");
                sb.AppendLine($"{new string('\t', indent + 1)}int size = {size}");
                for (int i = 0; i < size; i++)
                {
                    sb.AppendLine($"{new string('\t', indent + 2)}[{i}]");
                    DumpType(typeDef.ToTypeSig(), sb, reader, "data", indent + 2);
                }
                return;
            }
            if (!isRoot && typeSig is GenericInstSig genericInstSig)
            {
                if (genericInstSig.GenericArguments.Count == 1)
                {
                    var genericType = genericInstSig.GenericType.ToTypeDefOrRef().ResolveTypeDefThrow();
                    var type        = genericInstSig.GenericArguments[0].ToTypeDefOrRef().ResolveTypeDefThrow();
                    if (genericInstSig.GenericArguments[0] is ArraySigBase)
                    {
                        return;
                    }
                    if (!type.IsEnum && !IsBaseType(type) && !IsAssignFromUnityObject(type) && !IsEngineType(type) && !type.IsSerializable)
                    {
                        return;
                    }
                    sb.AppendLine($"{new string('\t', indent)}{typeSig.TypeName} {name}");
                    if (genericType.Interfaces.Any(x => x.Interface.FullName == "System.Collections.Generic.ICollection`1<T>")) //System.Collections.Generic.IEnumerable`1<T>
                    {
                        var size = reader.ReadInt32();
                        sb.AppendLine($"{new string('\t', indent + 1)}int size = {size}");
                        for (int i = 0; i < size; i++)
                        {
                            sb.AppendLine($"{new string('\t', indent + 2)}[{i}]");
                            DumpType(genericInstSig.GenericArguments[0], sb, reader, "data", indent + 2, false, false);
                        }
                        reader.AlignStream();
                    }
                    else
                    {
                        DumpType(genericType.ToTypeSig(), sb, reader, "data", indent + 1);
                    }
                }
                return;
            }
            if (indent != -1 && IsAssignFromUnityObject(typeDef))
            {
                var pptr = new PPtr <Object>(reader);
                sb.AppendLine($"{new string('\t', indent)}PPtr<{typeDef.Name}> {name} = {{fileID: {pptr.m_FileID}, pathID: {pptr.m_PathID}}}");
                return;
            }
            if (typeDef.IsEnum)
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = {reader.ReadUInt32()}");
                return;
            }
            if (!isRoot && !IsEngineType(typeDef) && !typeDef.IsSerializable)
            {
                return;
            }
            if (typeDef.FullName == "UnityEngine.Rect")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var prefix = new string('\t', indent + 1);
                sb.AppendLine($"{prefix}float x = {reader.ReadSingle()}");
                sb.AppendLine($"{prefix}float y = {reader.ReadSingle()}");
                sb.AppendLine($"{prefix}float width = {reader.ReadSingle()}");
                sb.AppendLine($"{prefix}float height = {reader.ReadSingle()}");
                return;
            }
            if (typeDef.FullName == "UnityEngine.LayerMask")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                sb.AppendLine($"{new string('\t', indent + 1)}uint m_Bits = {reader.ReadUInt32()}");
                return;
            }
            if (typeDef.FullName == "UnityEngine.AnimationCurve")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                sb.AppendLine($"{new string('\t', indent + 1)}<truncated>");
                var animationCurve = new AnimationCurve <float>(reader, reader.ReadSingle);
                return;
            }
            if (typeDef.FullName == "UnityEngine.Gradient")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                sb.AppendLine($"{new string('\t', indent + 1)}<truncated>");
                if (reader.version[0] == 5 && reader.version[1] < 5)
                {
                    reader.Position += 68;
                }
                else if (reader.version[0] == 5 && reader.version[1] < 6)
                {
                    reader.Position += 72;
                }
                else
                {
                    reader.Position += 168;
                }
                return;
            }
            if (typeDef.FullName == "UnityEngine.RectOffset")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var prefix = new string('\t', indent + 1);
                sb.AppendLine($"{prefix}float left = {reader.ReadSingle()}");
                sb.AppendLine($"{prefix}float right = {reader.ReadSingle()}");
                sb.AppendLine($"{prefix}float top = {reader.ReadSingle()}");
                sb.AppendLine($"{prefix}float bottom = {reader.ReadSingle()}");
                return;
            }
            if (typeDef.FullName == "UnityEngine.PropertyName")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                sb.AppendLine($"{new string('\t', indent + 1)}int id = {reader.ReadInt32()}");
                return;
            }
            if (typeDef.FullName == "UnityEngine.Color32")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var prefix = new string('\t', indent + 1);
                sb.AppendLine($"{prefix}byte r = {reader.ReadByte()}");
                sb.AppendLine($"{prefix}byte g = {reader.ReadByte()}");
                sb.AppendLine($"{prefix}byte b = {reader.ReadByte()}");
                sb.AppendLine($"{prefix}byte a = {reader.ReadByte()}");
                reader.AlignStream();
                return;
            }
            if (typeDef.FullName == "UnityEngine.Vector2Int")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var prefix = new string('\t', indent + 1);
                sb.AppendLine($"{prefix}int x = {reader.ReadInt32()}");
                sb.AppendLine($"{prefix}int y = {reader.ReadInt32()}");
                return;
            }
            if (typeDef.FullName == "UnityEngine.Vector3Int")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var prefix = new string('\t', indent + 1);
                sb.AppendLine($"{prefix}int x = {reader.ReadInt32()}");
                sb.AppendLine($"{prefix}int y = {reader.ReadInt32()}");
                sb.AppendLine($"{prefix}int z = {reader.ReadInt32()}");
                return;
            }
            if (typeDef.FullName == "UnityEngine.Bounds")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                sb.AppendLine($"{new string('\t', indent + 1)}<truncated>");
                new AABB(reader);
                return;
            }
            if (typeDef.FullName == "UnityEngine.GUIStyle") //TODO
            {
                throw new NotSupportedException();
            }
            if (typeDef.IsClass || typeDef.IsValueType)
            {
                if (name != null && indent != -1)
                {
                    sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                }
                if (indent == -1 && typeDef.BaseType.FullName != "UnityEngine.Object")
                {
                    DumpType(typeDef.BaseType.ToTypeSig(), sb, reader, null, indent, true);
                }
                if (indent != -1 && typeDef.BaseType.FullName != "System.Object")
                {
                    DumpType(typeDef.BaseType.ToTypeSig(), sb, reader, null, indent, true);
                }
                foreach (var fieldDef in typeDef.Fields)
                {
                    var flag   = false;
                    var access = fieldDef.Access & FieldAttributes.FieldAccessMask;
                    if (access != FieldAttributes.Public)
                    {
                        if (fieldDef.CustomAttributes.Any(x => x.TypeFullName == "UnityEngine.SerializeField"))
                        {
                            flag = true;
                        }
                    }
                    else if ((fieldDef.Attributes & FieldAttributes.Static) == 0 && (fieldDef.Attributes & FieldAttributes.InitOnly) == 0 && (fieldDef.Attributes & FieldAttributes.NotSerialized) == 0)
                    {
                        flag = true;
                    }

                    if (flag)
                    {
                        if (fieldDef.FieldType.IsGenericParameter)
                        {
                            for (var i = 0; i < typeDef.GenericParameters.Count; i++)
                            {
                                var g = typeDef.GenericParameters[i];
                                if (g.FullName == fieldDef.FieldType.FullName)
                                {
                                    var type = ((GenericInstSig)typeSig).GenericArguments[i];
                                    DumpType(type, sb, reader, fieldDef.Name, indent + 1);
                                    break;
                                }
                            }
                        }
                        else
                        {
                            DumpType(fieldDef.FieldType, sb, reader, fieldDef.Name, indent + 1);
                        }
                    }
                }
            }
        }
コード例 #12
0
ファイル: Renderer.cs プロジェクト: yaoya/AssetStudio
        protected Renderer(ObjectReader reader) : base(reader)
        {
            if (version[0] < 5)
            {
                var m_Enabled        = reader.ReadBoolean();
                var m_CastShadows    = reader.ReadByte();
                var m_ReceiveShadows = reader.ReadBoolean();
                var m_LightmapIndex  = reader.ReadByte();
            }
            else
            {
                var m_Enabled = reader.ReadBoolean();
                reader.AlignStream(4);
                var m_CastShadows    = reader.ReadByte();
                var m_ReceiveShadows = reader.ReadBoolean();
                reader.AlignStream(4);
                if (version[0] >= 2018)//2018 and up
                {
                    var m_RenderingLayerMask = reader.ReadUInt32();
                }
                var m_LightmapIndex        = reader.ReadUInt16();
                var m_LightmapIndexDynamic = reader.ReadUInt16();
            }

            if (version[0] >= 3)
            {
                reader.Position += 16;//Vector4f m_LightmapTilingOffset
            }

            if (version[0] >= 5)
            {
                reader.Position += 16;//Vector4f m_LightmapTilingOffsetDynamic
            }

            m_Materials = new PPtr[reader.ReadInt32()];
            for (int m = 0; m < m_Materials.Length; m++)
            {
                m_Materials[m] = reader.ReadPPtr();
            }

            if (version[0] < 3)
            {
                reader.Position += 16;//m_LightmapTilingOffset vector4d
            }
            else
            {
                if ((version[0] == 5 && version[1] >= 5) || version[0] > 5)//5.5.0 and up
                {
                    m_StaticBatchInfo = new StaticBatchInfo
                    {
                        firstSubMesh = reader.ReadUInt16(),
                        subMeshCount = reader.ReadUInt16()
                    };
                }
                else
                {
                    int numSubsetIndices = reader.ReadInt32();
                    m_SubsetIndices = reader.ReadUInt32Array(numSubsetIndices);
                }

                var m_StaticBatchRoot = reader.ReadPPtr();

                if ((version[0] == 5 && version[1] >= 4) || version[0] > 5)//5.4.0 and up
                {
                    var m_ProbeAnchor = reader.ReadPPtr();
                    var m_LightProbeVolumeOverride = reader.ReadPPtr();
                }
                else if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))//3.5 - 5.3
                {
                    var m_UseLightProbes = reader.ReadBoolean();
                    reader.AlignStream(4);
                    if (version[0] == 5)//5.0 and up
                    {
                        int m_ReflectionProbeUsage = reader.ReadInt32();
                    }
                    var m_LightProbeAnchor = reader.ReadPPtr();
                }

                if (version[0] >= 5 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
                {
                    if (version[0] == 4 && version[1] == 3)                  //4.3
                    {
                        int m_SortingLayer = reader.ReadInt16();
                    }
                    else
                    {
                        int m_SortingLayerID = reader.ReadInt32();
                        //SInt16 m_SortingOrder 5.6 and up
                    }

                    int m_SortingOrder = reader.ReadInt16();
                    reader.AlignStream(4);
                }
            }
        }
コード例 #13
0
ファイル: Mesh.cs プロジェクト: xiawei32/AssetStudio
        public List <uint> m_Indices = new List <uint>(); //use a list because I don't always know the facecount for triangle strips

        public Mesh(ObjectReader reader) : base(reader)
        {
            if (version[0] < 3 || (version[0] == 3 && version[1] < 5)) //3.5 down
            {
                m_Use16BitIndices = reader.ReadInt32() > 0;
            }

            if (version[0] == 2 && version[1] <= 5) //2.5 and down
            {
                int m_IndexBuffer_size = reader.ReadInt32();

                if (m_Use16BitIndices)
                {
                    m_IndexBuffer = new uint[m_IndexBuffer_size / 2];
                    for (int i = 0; i < m_IndexBuffer_size / 2; i++)
                    {
                        m_IndexBuffer[i] = reader.ReadUInt16();
                    }
                    reader.AlignStream();
                }
                else
                {
                    m_IndexBuffer = new uint[m_IndexBuffer_size / 4];
                    for (int i = 0; i < m_IndexBuffer_size / 4; i++)
                    {
                        m_IndexBuffer[i] = reader.ReadUInt32();
                    }
                }
            }

            int m_SubMeshesSize = reader.ReadInt32();

            m_SubMeshes = new SubMesh[m_SubMeshesSize];
            for (int i = 0; i < m_SubMeshesSize; i++)
            {
                m_SubMeshes[i] = new SubMesh(reader);
            }

            if (version[0] == 4 && ((version[1] == 1 && !buildType.IsAlpha) || (version[1] > 1 && version[1] <= 2))) //4.1.0 to 4.2.x, excluding 4.1.0 alpha
            {
                int m_Shapes_size = reader.ReadInt32();
                if (m_Shapes_size > 0)
                {
                    //bool stop = true;
                }
                for (int s = 0; s < m_Shapes_size; s++) //untested
                {
                    var shape_name = reader.ReadAlignedString();
                    reader.Position += 36; //uint firstVertex, vertexCount; Vector3f aabbMinDelta, aabbMaxDelta; bool hasNormals, hasTangents
                }

                int m_ShapeVertices_size = reader.ReadInt32();
                reader.Position += m_ShapeVertices_size * 40;                //vertex positions, normals, tangents & uint index
            }
            else if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3.0 and later
            {
                m_Shapes         = new BlendShapeData(reader);
                m_BindPose       = reader.ReadMatrixArray();
                m_BoneNameHashes = reader.ReadUInt32Array();
                var m_RootBoneNameHash = reader.ReadUInt32();
            }

            if (version[0] > 2 || (version[0] == 2 && version[1] >= 6)) //2.6.0 and later
            {
                var m_MeshCompression = reader.ReadByte();
                if (version[0] >= 4)
                {
                    if (version[0] < 5)
                    {
                        var m_StreamCompression = reader.ReadByte();
                    }
                    var m_IsReadable   = reader.ReadBoolean();
                    var m_KeepVertices = reader.ReadBoolean();
                    var m_KeepIndices  = reader.ReadBoolean();
                }
                reader.AlignStream();

                //Unity fixed it in 2017.3.1p1 and later versions
                if ((version[0] > 2017 || (version[0] == 2017 && version[1] >= 4)) ||                    //2017.4
                    ((version[0] == 2017 && version[1] == 3 && version[2] == 1) && buildType.IsPatch) || //fixed after 2017.3.1px
                    ((version[0] == 2017 && version[1] == 3) && m_MeshCompression == 0))                 //2017.3.xfx with no compression
                {
                    var m_IndexFormat = reader.ReadInt32();
                }

                int m_IndexBuffer_size = reader.ReadInt32();
                if (m_Use16BitIndices)
                {
                    m_IndexBuffer = new uint[m_IndexBuffer_size / 2];
                    for (int i = 0; i < m_IndexBuffer_size / 2; i++)
                    {
                        m_IndexBuffer[i] = reader.ReadUInt16();
                    }
                    reader.AlignStream();
                }
                else
                {
                    m_IndexBuffer = new uint[m_IndexBuffer_size / 4];
                    for (int i = 0; i < m_IndexBuffer_size / 4; i++)
                    {
                        m_IndexBuffer[i] = reader.ReadUInt32();
                    }
                    reader.AlignStream();
                }
            }

            if (version[0] < 3 || (version[0] == 3 && version[1] < 5)) //3.4.2 and earlier
            {
                m_VertexCount = reader.ReadInt32();
                m_Vertices    = reader.ReadSingleArray(m_VertexCount * 3); //Vector3

                m_Skin = new BoneWeights4[reader.ReadInt32()];
                for (int s = 0; s < m_Skin.Length; s++)
                {
                    m_Skin[s] = new BoneWeights4(reader);
                }

                m_BindPose = reader.ReadMatrixArray();

                m_UV0 = reader.ReadSingleArray(reader.ReadInt32() * 2); //Vector2

                m_UV1 = reader.ReadSingleArray(reader.ReadInt32() * 2); //Vector2

                if (version[0] == 2 && version[1] <= 5)                 //2.5 and down
                {
                    int m_TangentSpace_size = reader.ReadInt32();
                    m_Normals = new float[m_TangentSpace_size * 3];
                    for (int v = 0; v < m_TangentSpace_size; v++)
                    {
                        m_Normals[v * 3]     = reader.ReadSingle();
                        m_Normals[v * 3 + 1] = reader.ReadSingle();
                        m_Normals[v * 3 + 2] = reader.ReadSingle();
                        reader.Position     += 16; //Vector3f tangent & float handedness
                    }
                }
                else //2.6.0 and later
                {
                    m_Tangents = reader.ReadSingleArray(reader.ReadInt32() * 4); //Vector4

                    m_Normals = reader.ReadSingleArray(reader.ReadInt32() * 3); //Vector3
                }
            }
            else
            {
                if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
                {
                    m_Skin = new BoneWeights4[reader.ReadInt32()];
                    for (int s = 0; s < m_Skin.Length; s++)
                    {
                        m_Skin[s] = new BoneWeights4(reader);
                    }
                }

                if (version[0] == 3 || (version[0] == 4 && version[1] <= 2)) //4.2 and down
                {
                    m_BindPose = reader.ReadMatrixArray();
                }

                m_VertexData = new VertexData(reader);
            }

            if (version[0] > 2 || (version[0] == 2 && version[1] >= 6)) //2.6.0 and later
            {
                m_CompressedMesh = new CompressedMesh(reader);
            }

            reader.Position += 24;                                      //AABB m_LocalAABB

            if (version[0] < 3 || (version[0] == 3 && version[1] <= 4)) //3.4.2 and earlier
            {
                int m_Colors_size = reader.ReadInt32();
                m_Colors = new float[m_Colors_size * 4];
                for (int v = 0; v < m_Colors_size * 4; v++)
                {
                    m_Colors[v] = (float)reader.ReadByte() / 0xFF;
                }

                int m_CollisionTriangles_size = reader.ReadInt32();
                reader.Position += m_CollisionTriangles_size * 4; //UInt32 indices
                int m_CollisionVertexCount = reader.ReadInt32();
            }

            int m_MeshUsageFlags = reader.ReadInt32();

            if (version[0] >= 5) //5.0 and up
            {
                var m_BakedConvexCollisionMesh = reader.ReadBytes(reader.ReadInt32());
                reader.AlignStream();
                var m_BakedTriangleCollisionMesh = reader.ReadBytes(reader.ReadInt32());
                reader.AlignStream();
            }

            if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
            {
                var m_MeshMetrics = new float[2];
                m_MeshMetrics[0] = reader.ReadSingle();
                m_MeshMetrics[1] = reader.ReadSingle();
            }

            if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 3)) //2018.3 and up
            {
                reader.AlignStream();
                m_StreamData = new StreamingInfo(reader);
            }

            ProcessData();
        }