private bool LoadTempVersionHash() { string versionTxt = GameUtility.SafeReadAllText(AssetBundleUtility.GetPersistentTempPath(BuildUtils.VersionsFileName)); if (!string.IsNullOrEmpty(versionTxt)) { LoadText2Map(versionTxt, ref tempData); return(true); } return(false); }
void SaveToDiskCahce(Dictionary <string, string> dict) { StringBuilder sb = new StringBuilder(); foreach (var item in dict) { sb.AppendLine(string.Format("{0}|{1}", item.Key, item.Value)); } //save to disk var versionsPath = AssetBundleUtility.GetPersistentTempPath(BuildUtils.VersionsFileName); GameUtility.SafeWriteAllText(versionsPath, sb.ToString()); }