コード例 #1
0
        protected bool CreateAssetBundleAsync(string assetbundleName, bool isIndependent = false)
        {
            #if UNITY_EDITOR
//            EditorApplication.isPaused = true;
            #endif


            if (IsAssetBundleLoaded(assetbundleName) || webRequesting.ContainsKey(assetbundleName))
            {
                return(false);
            }

            var creater = ResourceWebRequester.Get();
            var url     = AssetBundleUtility.GetAssetBundleFileUrl(assetbundleName);
            if (!manifest.GetAssetBundleHash(assetbundleName).isValid&& idpManifest.GetAssetBundleHash(assetbundleName).isValid)
            {
                url = AssetBundleUtility.GetIndependentAssetBundleFileUrl(assetbundleName);
            }
            creater.Init(assetbundleName, url);
            webRequesting.Add(assetbundleName, creater);
            webRequesterQueue.Enqueue(creater);
            // 创建器持有的引用:创建器对每个ab来说是全局唯一的
            IncreaseReferenceCount(assetbundleName);
            return(true);
        }
コード例 #2
0
 // 本地异步请求Assetbundle资源,不计引用计数、不缓存,Creater使用后记得回收
 public ResourceWebRequester RequestAssetBundleAsync(string assetbundleName)
 {
     var creater = ResourceWebRequester.Get();
     var url = AssetBundleUtility.GetAssetBundleFileUrl(assetbundleName);
     creater.Init(assetbundleName, url, true);
     webRequesting.Add(assetbundleName, creater);
     webRequesterQueue.Enqueue(creater);
     return creater;
 }
コード例 #3
0
        // 本地异步请求Assetbundle资源,不计引用计数、不缓存,Creater使用后记得回收
        public ResourceWebRequester RequestAssetBundleAsync(string assetbundleName)
        {
            var creater = ResourceWebRequester.Get();
            var url     = AssetBundleUtility.GetAssetBundleFileUrl(assetbundleName);

#if UNITY_CLIENT
            Debug.Log("RequestAssetBundleAsync:" + url);
#endif
            creater.Init(assetbundleName, url, true);
            webRequesting.Add(assetbundleName, creater);
            webRequesterQueue.Enqueue(creater);
            return(creater);
        }
コード例 #4
0
        protected bool CreateAssetBundleAsync(string assetbundleName)
        {
            if (IsAssetBundleLoaded(assetbundleName) || webRequesting.ContainsKey(assetbundleName))
            {
                return false;
            }

            var creater = ResourceWebRequester.Get();
            var url = AssetBundleUtility.GetAssetBundleFileUrl(assetbundleName);
            creater.Init(assetbundleName, url);
            webRequesting.Add(assetbundleName, creater);
            webRequesterQueue.Enqueue(creater);
            // 创建器持有的引用:创建器对每个ab来说是全局唯一的
            IncreaseReferenceCount(assetbundleName);
            return true;
        }
コード例 #5
0
        private bool CreateAssetBundleAsync(string assetbundleName)
        {
            if (IsAssetBundleLoaded(assetbundleName) || assetbundleRequesting.ContainsKey(assetbundleName))
            {
                return(false);
            }

            var creater = ResourceAssetBundleRequester.Get();
            var url     = AssetBundleUtility.GetAssetBundleFileUrl(assetbundleName);

            creater.Init(assetbundleName, url);
            assetbundleRequesting.Add(assetbundleName, creater);
            assetbundleRequesterQueue.Enqueue(creater);

            return(true);
        }
コード例 #6
0
 // 本地异步请求非Assetbundle资源,非AB(不计引用计数、不缓存),Creater使用后记得回收
 public ResourceWebRequester RequestAssetFileAsync(string filePath, bool streamingAssetsOnly = true)
 {
     var creater = ResourceWebRequester.Get();
     string url = null;
     if (streamingAssetsOnly)
     {
         url = AssetBundleUtility.GetStreamingAssetsFilePath(filePath);
     }
     else
     {
         url = AssetBundleUtility.GetAssetBundleFileUrl(filePath);
     }
     creater.Init(filePath, url, true);
     webRequesting.Add(filePath, creater);
     webRequesterQueue.Enqueue(creater);
     return creater;
 }
コード例 #7
0
        /// <summary>
        /// 加载 ab package 内包含的资源
        /// </summary>
        public void LoadRes()
        {
            // 已经加载过了
            if (_isLoaded)
            {
                return;
            }

            /// 加载 _resRef 依赖的资源
            for (int i = waitingList.Count - 1; i >= 0; i--)
            {
                /// 还的解析 assetname, 靠!!!
                var url = AssetBundleUtility.GetAssetBundleFileUrl(waitingList[i]);
                var r   = ResManager.LoadObject(waitingList[i], url, true);
                _resRefs.Add(r);
            }

            {
                // 对于package 来说, resRef 可能只hold bundle, object,加载不了因为 ……
                var url = AssetBundleUtility.GetAssetBundleFileUrl(assetbundleName);
                _resRef = ResManager.LoadObject(assetbundleName, url, true);
            }
            _isLoaded = true;
        }