public static AseChunk ReadChunk(AseFrame frame, ChunkType type, int size, AseReader reader) { var pos = reader.Position; AseChunk chunk = null; switch (type) { // Chunk types we care about case ChunkType.Palette: chunk = new AsePaletteChunk(frame, reader); break; case ChunkType.Layer: chunk = new AseLayerChunk(frame, reader); break; case ChunkType.Cel: chunk = new AseCelChunk(frame, reader, size); break; case ChunkType.ColorProfile: chunk = new AseColorProfileChunk(frame, reader); break; case ChunkType.FrameTags: chunk = new AseFrameTagsChunk(frame, reader); break; case ChunkType.Slice: chunk = new AseSliceChunk(frame, reader); break; case ChunkType.UserData: chunk = new AseUserDataChunk(frame, reader); break; // Chunk types we don't care about case ChunkType.OldPalette: chunk = new AseDummyChunk(frame, reader, type, size); break; // Chunk types we haven't handled yet. Indicates a bug that should be fixed. default: chunk = new AseDummyChunk(frame, reader, type, size); Debug.LogErrorFormat("Unhandled chunk type: {0}", ((ushort)type).ToString("X4")); break; } // Check that we read the right amount of bytes Assert.IsTrue((reader.Position - pos) == size, string.Format("Chunk {0} read {1} bytes but we were expected {2} bytes read", type, reader.Position - pos, size)); reader.LastChunk = chunk; return(chunk); }
public void VisitPaletteChunk(AsePaletteChunk palette) { ResizePalette(palette.LastIndex); for (int i = 0; i < palette.LastIndex + 1; i++) { var red = palette.Entries[i].Red; var green = palette.Entries[i].Green; var blue = palette.Entries[i].Blue; var alpha = palette.Entries[i].Alpha; var color = new Color32(red, green, blue, alpha); m_Palette[i] = color; } if (m_AseFile.Header.TransparentIndex >= 0) { m_Palette[m_AseFile.Header.TransparentIndex] = Color.clear; } }