Ejemplo n.º 1
0
        public static AseChunk ReadChunk(AseFrame frame, ChunkType type, int size, AseReader reader)
        {
            var      pos   = reader.Position;
            AseChunk chunk = null;

            switch (type)
            {
            // Chunk types we care about
            case ChunkType.Palette:
                chunk = new AsePaletteChunk(frame, reader);
                break;

            case ChunkType.Layer:
                chunk = new AseLayerChunk(frame, reader);
                break;

            case ChunkType.Cel:
                chunk = new AseCelChunk(frame, reader, size);
                break;

            case ChunkType.ColorProfile:
                chunk = new AseColorProfileChunk(frame, reader);
                break;

            case ChunkType.FrameTags:
                chunk = new AseFrameTagsChunk(frame, reader);
                break;

            case ChunkType.Slice:
                chunk = new AseSliceChunk(frame, reader);
                break;

            case ChunkType.UserData:
                chunk = new AseUserDataChunk(frame, reader);
                break;

            // Chunk types we don't care about
            case ChunkType.OldPalette:
                chunk = new AseDummyChunk(frame, reader, type, size);
                break;

            // Chunk types we haven't handled yet. Indicates a bug that should be fixed.
            default:
                chunk = new AseDummyChunk(frame, reader, type, size);
                Debug.LogErrorFormat("Unhandled chunk type: {0}", ((ushort)type).ToString("X4"));
                break;
            }

            // Check that we read the right amount of bytes
            Assert.IsTrue((reader.Position - pos) == size, string.Format("Chunk {0} read {1} bytes but we were expected {2} bytes read", type, reader.Position - pos, size));
            reader.LastChunk = chunk;

            return(chunk);
        }
Ejemplo n.º 2
0
        public void VisitPaletteChunk(AsePaletteChunk palette)
        {
            ResizePalette(palette.LastIndex);

            for (int i = 0; i < palette.LastIndex + 1; i++)
            {
                var red   = palette.Entries[i].Red;
                var green = palette.Entries[i].Green;
                var blue  = palette.Entries[i].Blue;
                var alpha = palette.Entries[i].Alpha;
                var color = new Color32(red, green, blue, alpha);

                m_Palette[i] = color;
            }

            if (m_AseFile.Header.TransparentIndex >= 0)
            {
                m_Palette[m_AseFile.Header.TransparentIndex] = Color.clear;
            }
        }