public static void LoadAsset() { #if UNITY_EDITOR instance = (PrefabDatabase)AssetDatabase.LoadAssetAtPath(pathPrefix + FullAssetPathNameWithExt, typeof(PrefabDatabase)); #else instance = Resources.Load <PrefabDatabase>("User/" + assetName); #endif }
static void LoadInstance() { instance = (PrefabDatabase)Resources.Load("User/" + assetName, typeof(PrefabDatabase)); }
GameObject IPrefabPool.LoadPrefab(PrefabId prefabId) { return(PrefabDatabase.Find(prefabId)); }