public EnemyManager() { godNames = EncryptionManager.DeCrypt <string[]>(g_path); weaknesses = SaveManager.LoadWeaknessIndex(); enemies = EncryptionManager.DeCrypt <string[]>(e_path); bosses = EncryptionManager.DeCrypt <string[]>(b_path); bountyNames = EncryptionManager.DeCrypt <string[]>(bb_path); // these names are always sorted inv_names = EncryptionManager.DeCrypt <string[]>(inv_path); // these names are always sorted }
public static void LoadSkillsIntoMemory() { ActiveSkills = EncryptionManager.DeCrypt <List <Skill> >(a_path); PassiveVoids = EncryptionManager.DeCrypt <List <Skill> >(pv_path); PassiveBuffs = EncryptionManager.DeCrypt <List <Skill> >(pb_path); }
public ArmorManager() { armorNames = EncryptionManager.DeCrypt <string[]>(path); }
public static void LoadArmorIntoMemory() { armorNames = EncryptionManager.DeCrypt <string[]>(path); }
private List <Enemy> LoadEnemyList(string file) => EncryptionManager.DeCrypt <List <Enemy> >(Path.Combine(PATH, file + ".bin"));
public SkillManager() { skills = EncryptionManager.DeCrypt <List <Skill> >(PATH); }