Exemple #1
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 public EnemyManager()
 {
     godNames    = EncryptionManager.DeCrypt <string[]>(g_path);
     weaknesses  = SaveManager.LoadWeaknessIndex();
     enemies     = EncryptionManager.DeCrypt <string[]>(e_path);
     bosses      = EncryptionManager.DeCrypt <string[]>(b_path);
     bountyNames = EncryptionManager.DeCrypt <string[]>(bb_path);  // these names are always sorted
     inv_names   = EncryptionManager.DeCrypt <string[]>(inv_path); // these names are always sorted
 }
 public static void LoadSkillsIntoMemory()
 {
     ActiveSkills = EncryptionManager.DeCrypt <List <Skill> >(a_path);
     PassiveVoids = EncryptionManager.DeCrypt <List <Skill> >(pv_path);
     PassiveBuffs = EncryptionManager.DeCrypt <List <Skill> >(pb_path);
 }
Exemple #3
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 public ArmorManager()
 {
     armorNames = EncryptionManager.DeCrypt <string[]>(path);
 }
Exemple #4
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 public static void LoadArmorIntoMemory()
 {
     armorNames = EncryptionManager.DeCrypt <string[]>(path);
 }
Exemple #5
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 private List <Enemy> LoadEnemyList(string file) => EncryptionManager.DeCrypt <List <Enemy> >(Path.Combine(PATH, file + ".bin"));
Exemple #6
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 public SkillManager()
 {
     skills = EncryptionManager.DeCrypt <List <Skill> >(PATH);
 }