public void ForceChangeState(string stateName) { m_CurrentState = m_StateChanger.ForceChangeState(m_StateList, m_CurrentState, stateName, this, false); }
public void ForceChangeState(string stateName) { m_CurrentState = m_StateChanger.ForceChangeState(m_StateList, m_CurrentState, stateName, this.gameObject, m_DisplayStates); }