public void ForceChangeState(string stateName)
 {
     m_CurrentState = m_StateChanger.ForceChangeState(m_StateList, m_CurrentState, stateName, this, false);
 }
 public void ForceChangeState(string stateName)
 {
     m_CurrentState = m_StateChanger.ForceChangeState(m_StateList, m_CurrentState, stateName, this.gameObject, m_DisplayStates);
 }