public VolumeBar(DeviceManager deviceManager, VolumeDisplaySettings settings) { _deviceManager = deviceManager; Settings = settings; Transparancy = 255; Scale = 4; }
public VolumeBar(DeviceManager deviceManager, VolumeDisplaySettings settings) { _deviceManager = deviceManager; Settings = settings; Transparancy = 255; Scale = 4; }
public VolumeDisplayModel(MainManager mainManager, VolumeDisplaySettings settings) : base(mainManager) { Settings = settings; Name = "VolumeDisplay"; Enabled = Settings.Enabled; VolumeDisplay = new VolumeBar(MainManager.DeviceManager, settings); }
public VolumeDisplayViewModel(MainManager mainManager) : base(mainManager) { DisplayName = "Volume Display"; // Settings are loaded from file by class OverlaySettings = new VolumeDisplaySettings(); // Create effect model and add it to MainManager OverlayModel = new VolumeDisplayModel(mainManager, (VolumeDisplaySettings)OverlaySettings); MainManager.EffectManager.EffectModels.Add(OverlayModel); }