public LinkedMenuItem(LinkedMenuScreen screen, LinkedMenuItem left, LinkedMenuItem right, LinkedMenuItem up, LinkedMenuItem down) { this.screen = screen; this.left = left; this.right = right; this.up = up; this.down = down; }
public SaveMapButton(LinkedMenuScreen screen) : base(screen) { }
public ExitButton(LinkedMenuScreen screen) : base(screen) { }
public LinkedMenuItem(LinkedMenuScreen screen) { this.screen = screen; }
public QuitToMenuButton(LinkedMenuScreen screen) : base(screen) { }
public RestartGameButton(LinkedMenuScreen screen) : base(screen) { }
public StartEditorButton(LinkedMenuScreen screen) : base(screen) { }
public StartEditorButton(LinkedMenuScreen screen, LinkedMenuItem left, LinkedMenuItem right, LinkedMenuItem up, LinkedMenuItem down) : base(screen, left, right, up, down) { }
public HelpButton(LinkedMenuScreen screen) : base(screen) { }
public MainMenuButton(LinkedMenuScreen screen) : base(screen) { }
public SaveMapButton(LinkedMenuScreen screen, LinkedMenuItem left, LinkedMenuItem right, LinkedMenuItem up, LinkedMenuItem down) : base(screen, left, right, up, down) { }
public RestartGameButton(LinkedMenuScreen screen, LinkedMenuItem left, LinkedMenuItem right, LinkedMenuItem up, LinkedMenuItem down) : base(screen, left, right, up, down) { }
public QuitToMenuButton(LinkedMenuScreen screen, LinkedMenuItem left, LinkedMenuItem right, LinkedMenuItem up, LinkedMenuItem down) : base(screen, left, right, up, down) { }