public void fireEvent() { var domain = findDomain(); if (domain == null) { Debug.Log("WARNING: no domain root found"); return; } var renderData = EventLocator.Dispatch(domain, address, eventParameters); PublicRenderer.Render(this.gameObject, renderData); }
private void fireEvent() { var renderData = EventLocator.Dispatch(domain, address, eventParameters); PublicRenderer.Render(this.gameObject, renderData); }