コード例 #1
0
        /////////////////////////////////////////
        void OnPlayButton(P.Params currentParams)
        {
            switch (currentParams.buildTarget)
            {
            case BuildTarget.StandaloneWindows:
            case BuildTarget.StandaloneWindows64:
                ScopeDisable.Begin(!B.currentOutputPackageFullName.IsExistsFile());
                if (HGUIToolbar.Button(EditorIcon.playbutton))
                {
                    System.Diagnostics.Process.Start(B.currentOutputPackageFullName);
                }
                ScopeDisable.End();
                break;

            case BuildTarget.WebGL: {
                var path = $"{B.currentOutputPackageFullName}/index.html";
                ScopeDisable.Begin(!path.IsExistsFile());
                if (HGUIToolbar.Button(EditorIcon.playbutton))
                {
                    UnityEditorPostprocessBuildPlayer.Launch(BuildTargetGroup.WebGL, BuildTarget.WebGL, path.DirectoryName(), "", BuildOptions.None, null);
                }
                ScopeDisable.End();
                break;
            }

            default:
                ScopeDisable.Begin(true);
                HGUIToolbar.Button(EditorIcon.playbutton, "Not supported.");
                ScopeDisable.End();
                break;
            }
        }
コード例 #2
0
        public bool UIDraw(Rect rect, P.Params currentParams)
        {
            string[] ss    = { "Default", "LZ4", "LZ4HC" };
            var      index = currentParams.compression.ToIndex();

            ScopeChange.Begin();
            var _index = EditorGUI.Popup(rect, index, ss, Styles.miniPopup);

            if (ScopeChange.End())
            {
                switch (_index)
                {
                case 0:
                    currentParams.compression = Compression.None;
                    break;

                case 1:
                    currentParams.compression = Compression.Lz4;
                    break;

                case 2:
                    currentParams.compression = Compression.Lz4HC;
                    break;
                }
                P.Save();
                return(true);
            }
            return(false);
        }
コード例 #3
0
ファイル: WebGL.cs プロジェクト: hananoki/BuildAssist
        public bool UIDraw(Rect rect, P.Params currentParams)
        {
            //if( !HEditorGUI.IconButton( rect.W( 16 ), EditorIcon.settings ) ) return false;

            //UnityEditorMenu.File_Build_Settings();

            return(false);
        }
コード例 #4
0
 public bool UIDraw(Rect rect, P.Params currentParams)
 {
     ScopeChange.Begin();
     currentParams.development = EditorGUI.Toggle(rect.W(16), currentParams.development);
     if (ScopeChange.End())
     {
         P.Save();
         return(true);
     }
     return(false);
 }
コード例 #5
0
ファイル: WebGL.cs プロジェクト: hananoki/BuildAssist
 public bool UIDraw(Rect rect, P.Params currentParams)
 {
     ScopeChange.Begin();
     currentParams.WebGL_threadsSupport = EditorGUI.Toggle(rect.W(16), currentParams.WebGL_threadsSupport);
     if (HEditorGUI.IconButton(rect.AlignR(16).AddX(-4), EditorIcon._help))
     {
         EditorUtility.DisplayDialog(SS._Info, infoText, SS._OK);
     }
     if (ScopeChange.End())
     {
         P.Save();
         return(true);
     }
     return(false);
 }
コード例 #6
0
ファイル: WebGL.cs プロジェクト: hananoki/BuildAssist
 public bool UIDraw(Rect rect, P.Params currentParams)
 {
     ScopeChange.Begin();
     currentParams.WebGL_exceptionSupport = (WebGLExceptionSupport)EditorGUI.EnumPopup(rect.TrimR(20), currentParams.WebGL_exceptionSupport);
     if (HEditorGUI.IconButton(rect.AlignR(16).AddX(-4), EditorIcon._help))
     {
         EditorUtility.DisplayDialog(SS._Info, infoText, SS._OK);
     }
     if (ScopeChange.End())
     {
         P.Save();
         return(true);
     }
     return(false);
 }
コード例 #7
0
ファイル: WebGL.cs プロジェクト: hananoki/BuildAssist
        public bool UIDraw(Rect rect, P.Params currentParams)
        {
            int idx = ArrayUtility.IndexOf(m_memorySize, currentParams.WebGL_memorySize);

            if (idx < 0)
            {
                idx = 1;
            }
            ScopeChange.Begin();
            idx = EditorGUI.Popup(rect.TrimR(20), idx, m_memorySizePopup);

            if (ScopeChange.End())
            {
                currentParams.WebGL_memorySize = m_memorySize[idx];
                P.Save();
                return(true);
            }
            return(false);
        }
コード例 #8
0
        public bool UIDraw(Rect rect, P.Params currentParams)
        {
            if (!HEditorGUI.IconButton(rect.W(16), EditorIcon.settings))
            {
                return(false);
            }

            if (PB.i.enableOldStyleProjectSettings)
            {
                Selection.activeObject = AssetDatabase.LoadAssetAtPath <UnityObject>(AssetDatabase.GUIDToAssetPath("00000000000000004000000000000000"));
                EditorWindowUtils.Find(UnityTypes.UnityEditor_InspectorWindow)?.Focus();
            }
            else
            {
                //UnityEditorMenu.Edit_Project_Settings();
                UnityEditorSettingsWindow.Show(SettingsScope.Project, "Project/Player");
            }

            return(false);
        }
コード例 #9
0
        public bool UIDraw(Rect rect, P.Params currentParams)
        {
            EditorGUI.LabelField(rect, PB.i.GetSelectedPopupName(currentParams), EditorStyles.popup);

            if (EditorHelper.HasMouseClick(rect))
            {
                void OnSelect(object context)
                {
                    currentParams.buildSceneSetIndex = (int)context;
                    P.Save();
                }

                var m = new GenericMenu();
                m.AddItem(S._UsethestandardBuildSettings, false, OnSelect, -1);
                m.AddSeparator("");
                for (int idx = 0; idx < PB.i.profileList.Count; idx++)
                {
                    var p = PB.i.profileList[idx];
                    m.AddItem(p.profileName, false, OnSelect, idx);
                }
                m.DropDownPopupRect(rect);
            }
            return(false);
        }
コード例 #10
0
ファイル: WebGL.cs プロジェクト: hananoki/BuildAssist
 public bool isDisable(P.Params currentParams) => !UnitySymbol.Has("UNITY_2019_1_OR_NEWER");
コード例 #11
0
ファイル: WebGL.cs プロジェクト: hananoki/BuildAssist
 public bool isDisable(P.Params currentParams) => false;
コード例 #12
0
        void DrawGUI_Android(P.Params currentParams)
        {
            int opt = currentParams.platformOption;

            //bool fold;


            //using( new GUILayout.VerticalScope( s_styles.HelpBox ) ) {
            //	using( new GUILayout.HorizontalScope() ) {
            //		EditorGUI.BeginChangeCheck();
            //		fold = EditorGUILayout.Foldout( BuildManagerSettingsEditor.i.fold.Has( BuildManagerSettingsEditor.FoldPlatform ), "Player Settings", s_styles.Foldout );
            //		BuildManagerSettingsEditor.i.fold.Toggle( BuildManagerSettingsEditor.FoldPlatform, fold );
            //		if( EditorGUI.EndChangeCheck() ) s_changed = true;

            //		GUILayout.FlexibleSpace();
            //		var r = GUILayoutUtility.GetRect( 20, 18 );
            //		GUI.Label( r, s_styles.Settings, s_styles.Icon );
            //		if( EditorHelper.HasMouseClick( GUILayoutUtility.GetLastRect() ) ) {
            //			Selection.activeObject = AssetDatabase.LoadAssetAtPath<UnityObject>( AssetDatabase.GUIDToAssetPath( "00000000000000004000000000000000" ) );
            //			EditorUtils.InspectorWindow().Focus();
            //			Event.current.Use();
            //		}
            //	}

            //	EditorGUI.BeginChangeCheck();
            //	if( fold ) {
            //		EditorGUI.indentLevel++;
            //		currentParams.scriptingBackend = (ScriptingImplementation) EditorGUILayout.Popup( L.Tr( "ScriptingBackend" ), (int) currentParams.scriptingBackend, s_scriptingBackend );
            //		using( new EditorGUI.DisabledGroupScope( currentParams.scriptingBackend == ScriptingImplementation.Mono2x ) ) {
            //			currentParams.il2CppCompilerConfiguration = (Il2CppCompilerConfiguration) EditorGUILayout.EnumPopup( L.Tr( "C++ Compiler Configuration" ), currentParams.il2CppCompilerConfiguration );
            //		}
            //		EditorGUILayout.LabelField( $"{L.Tr( "Scripting Define Symbols" )} ({L.Tr( "Additional" )})" );
            //		currentParams.scriptingDefineSymbols = EditorGUILayout.TextField( currentParams.scriptingDefineSymbols );
            //		EditorGUILayout.LabelField( $"{L.Tr( "Scripting Define Symbols" )} ({L.Tr( "Current" )})" );
            //		EditorGUI.BeginDisabledGroup( true );
            //		EditorGUILayout.TextField( B.scriptingDefineSymbols );
            //		EditorGUI.EndDisabledGroup();
            //		EditorGUI.indentLevel--;
            //		GUILayout.Space( 4 );
            //	}
            //	if( EditorGUI.EndChangeCheck() ) {
            //		currentParams.platformOption = opt;
            //		s_changed = true;
            //	}
            //}

            GUILayout.Space(4);
            DrawGUI_3rdpartySettings();
#if false //保留
            currentParams.DEBUG_LOG                 = EGL.Toggle("DEBUG_LOG", currentParams.DEBUG_LOG);
            BuildManagerPreference.i.adb_exe        = EGL.TextField("adb.exe", BuildManagerPreference.i.adb_exe);
            BuildManagerPreference.i.bundletool_jar = EGL.TextField("bundletool", BuildManagerPreference.i.bundletool_jar);
            using (new GL.HorizontalScope()) {
                GL.FlexibleSpace();
                GL.Button("Install on device");
                GL.Button("Launch on device");
            }
#endif
            GUILayout.Space(4);

            EditorGUI.BeginChangeCheck();
            using (new GUILayout.HorizontalScope()) {
                GUILayout.Label($"Version", EditorStyles.label);
                GUILayout.Label($"{PlayerSettings.bundleVersion}", EditorStyles.label);
                var a = GUILayoutUtility.GetLastRect();
                a.x += a.width;

                a.width  = 8;
                a.height = 8;
                //a.x -= 6;
                var rcU = a;
                rcU.y -= 0;
                var rcD = a;
                rcD.y += 0 + a.height;

                if (GUI.Button(rcU, EditorIcon.allowUp, Styles.icon))
                {
                    var f = float.Parse(PlayerSettings.bundleVersion);
                    int i = (int)((f * 100.0f + 0.5f));
                    i += 100;
                    f  = i / 100.0f;
                    PlayerSettings.bundleVersion = f.ToString("F2");
                }
                if (GUI.Button(rcD, EditorIcon.allowUp, Styles.icon))
                {
                    var f = float.Parse(PlayerSettings.bundleVersion);
                    int i = (int)((f * 100.0f + 0.5f));
                    i -= 100;
                    f  = i / 100.0f;
                    PlayerSettings.bundleVersion = f.ToString("F2");
                }
                rcU.x += 8;
                rcD.x += 8;
                if (GUI.Button(rcU, EditorIcon.allowUp, Styles.icon))
                {
                    var f = float.Parse(PlayerSettings.bundleVersion);
                    int i = (int)((f * 100.0f + 0.5f));
                    i++;
                    f = i / 100.0f;
                    PlayerSettings.bundleVersion = f.ToString("F2");
                }
                if (GUI.Button(rcD, EditorIcon.allowUp, Styles.icon))
                {
                    var f = float.Parse(PlayerSettings.bundleVersion);
                    int i = (int)((f * 100.0f + 0.5f));
                    i--;
                    f = i / 100.0f;
                    PlayerSettings.bundleVersion = f.ToString("F2");
                }

                GUILayout.Space(20);

                GUILayout.Label($"Bundle Version Code", EditorStyles.label);
                GUILayout.Label($"{PlayerSettings.Android.bundleVersionCode}", EditorStyles.label);
                a        = GUILayoutUtility.GetLastRect();
                a.x     += a.width;
                a.width  = 8;
                a.height = 8;

                rcU    = a;
                rcU.y -= 0;
                rcD    = a;
                rcD.y += 0 + a.height;

                if (GUI.Button(rcU, EditorIcon.allowUp, Styles.icon))
                {
                    PlayerSettings.Android.bundleVersionCode++;
                }
                if (GUI.Button(rcD, EditorIcon.allowUp, Styles.icon))
                {
                    PlayerSettings.Android.bundleVersionCode--;
                }

                GUILayout.FlexibleSpace();
            }

            if (EditorGUI.EndChangeCheck())
            {
                Utils.s_changed = true;
            }

            bool once = false;

            void errorLabel(string s, string icon = "")
            {
                var c = EditorStyles.label.normal.textColor;

                EditorStyles.label.normal.textColor = Color.red;
                EditorStyles.label.fontStyle        = FontStyle.Bold;

                GUILayout.Label(EditorHelper.TempContent(s, Icon.Get(icon)), EditorStyles.label);

                EditorStyles.label.fontStyle        = FontStyle.Normal;
                EditorStyles.label.normal.textColor = c;
            }

            void errorTitle()
            {
                if (once)
                {
                    return;
                }
                errorLabel(S._PlayerSettings_Androidsettingsareincomplete, "console.erroricon.sml");
                once = true;
            }

            if (PlayerSettings.Android.bundleVersionCode == 0)
            {
                errorTitle();
                errorLabel(S._IfBundleVersionCodeis0_abuilderroroccurs);
            }

            if (B.applicationIdentifier.IsEmpty())
            {
                errorTitle();
                errorLabel(S._PackageNameofIdentificationisempty);
            }
            else if (B.applicationIdentifier == "com.Company.ProductName")
            {
                errorTitle();
                errorLabel(S._AnerroroccursifPackageNameis_com_Company_ProductName_);
            }
            else if (!B.applicationIdentifier.Contains("."))
            {
                errorTitle();
                errorLabel(S._PackageNamemustbeseparatedbyatleastone__Dot_);
            }
            else if (B.applicationIdentifier[0] == '.')
            {
                errorTitle();
                errorLabel(S._AnerroroccursifPackageNamestartswitha__Dot_);
            }
            else if (B.applicationIdentifier[B.applicationIdentifier.Length - 1] == '.')
            {
                errorTitle();
                errorLabel(S._AnerroroccursiftheendofPackageNameis__Dot_);
            }
        }