コード例 #1
0
ファイル: GameController.cs プロジェクト: wtactics/arcmage
        private List <GameCard> UpdateListAction(UpdateListParam updateListParam)
        {
            var list = Game.GetList(updateListParam.PlayerGuid, updateListParam.Kind).Cards;

            list.Clear();
            foreach (var gameCard in updateListParam.Cards)
            {
                var card = Game.Cards.FirstOrDefault(x => x.CardId == gameCard.CardId);
                if (card != null)
                {
                    list.Add(card);
                    ChangeCardState(gameCard, updateListParam.Kind == ListType.Play);
                }
            }
            return(list);
        }
コード例 #2
0
ファイル: GameController.cs プロジェクト: wtactics/arcmage
        private void Timer_Elapsed(object sender, ElapsedEventArgs e)
        {
            foreach (var player in Game.Players)
            {
                var updateListParam = new UpdateListParam
                {
                    PlayerGuid = player.PlayerGuid,
                    Kind       = ListType.Play,
                    Cards      = player.Play.Cards.Select(x => new ChangeCardParam()
                    {
                        CardId      = x.CardId,
                        CounterA    = x.CounterA,
                        CounterB    = x.CounterB,
                        IsDraggable = x.IsDraggable,
                        IsFaceDown  = x.IsFaceDown,
                        IsMarked    = x.IsMarked,
                        Left        = x.Left,
                        Top         = x.Top
                    }).ToList()
                };

                var gameAction = new GameAction
                {
                    GameGuid   = Game.Guid,
                    PlayerGuid = player.PlayerGuid,
                    ActionType = GameActionType.UpdateList,
                    ActionData = JsonConvert.SerializeObject(updateListParam)
                };
                GameRepository.PushGameAction(gameAction);
            }

            if (Game.StarTime.Add(AbsoluteTimeOut) < DateTime.Now)
            {
                GameRepository.DestroyGame(Game);
            }
        }