private void OnEnable() { memorySteal = GetComponent <IAudiable>(); }
// Start is called just before any of the Update methods is called the first time private void Start() { soundEffect = GetComponent <IAudiable>(); score.text = "0"; }
private void OnEnable() { memorySteal = GetComponent <IAudiable>(); }
// Start is called just before any of the Update methods is called the first time private void Start() { soundEffect = GetComponent <IAudiable>(); score.text = "0"; }