public static void SetRecipeStatus(ArcadeUser user, Recipe recipe, RecipeStatus status) { if (GetRecipeStatus(user, recipe) >= status) { return; } user.SetVar(GetRecipeId(recipe), (long)status); }
public static string TossSlot(ArcadeUser user, int index) { QuestData slot = GetSlot(user, index); if (slot == null) { return($"> {Icons.Warning} There isn't an assigned objective in this slot."); } if (user.GetVar(Stats.LastSkippedQuest) > 0) { if (StatHelper.SinceLast(user, Stats.LastSkippedQuest) >= SkipCooldown) { return($"> {Icons.Warning} You have skipped an objective too recently. Try again in {Format.Countdown(SkipCooldown - StatHelper.SinceLast(user, Stats.LastSkippedQuest))}."); } } Quest quest = GetQuest(slot.Id); if (quest == null) { throw new Exception("Expected to find a parent quest but returned null"); } user.Quests.RemoveAt(index); user.SetVar(Stats.LastSkippedQuest, DateTime.UtcNow.Ticks); TimeSpan since = StatHelper.SinceLast(user, Stats.LastAssignedQuest); bool canAssign = since >= AssignCooldown; if (!canAssign) { TimeSpan toSkip = (AssignCooldown - since) / 2; // skip 50% of the remaining time user.SetVar(Stats.LastAssignedQuest, new DateTime(user.GetVar(Stats.LastAssignedQuest)).Add(toSkip).Ticks); } return($"> 🗑️ You have declined the **{quest.Name}** objective."); }
public static Message AssignAndDisplay(ArcadeUser user) { Var.SetIfEmpty(user, Stats.QuestCapacity, DefaultQuestCapacity); if (!CanAssign(user)) { return(new Message($"> 🚫 You have already been assigned your daily objectives.\n> Check back in **{Format.Countdown(StatHelper.GetRemainder(user, Stats.LastAssignedQuest, AssignCooldown))}**.")); } if (!HasAnyAssignable(user)) { return(new Message($"> 🚫 You do not meet the criteria to be assigned an objective.")); } IEnumerable <Quest> assignable = GetAssignable(user); long available = GetCurrentCapacity(user); if (available == 0) { return(new Message($"> 🚫 You don't currently have any room to be assigned any new objectives.")); } var info = new StringBuilder(); info.AppendLine($"> {Icons.Assign} You have been assigned new objectives!"); // If you want to allow for preservation of existing quests, ignore ones already specified for (int i = 0; i < available; i++) { Quest toAssign = Randomizer.Choose(assignable); user.Quests.Add(new QuestData(toAssign)); info.AppendLine($"**Slot {i + 1}: {toAssign.Name}** ({toAssign.Difficulty.ToString()})"); } TimeSpan amountToSkip = AssignCooldown - ((AssignCooldown / user.GetVar(Stats.QuestCapacity)) * available); user.SetVar(Stats.LastAssignedQuest, DateTime.UtcNow.Add(amountToSkip).Ticks); user.AddToVar(Stats.TotalAssignedQuests, available); return(new Message(info.ToString())); }
public static void Assign(ArcadeUser user) { Var.SetIfEmpty(user, Stats.QuestCapacity, DefaultQuestCapacity); if (!CanAssign(user)) { return; } if (!HasAnyAssignable(user)) { throw new ArgumentException("The specified user does not have any assignable quests they can use."); } IEnumerable <Quest> assignable = GetAssignable(user); for (int i = 0; i < GetCurrentCapacity(user); i++) { user.Quests.Add(new QuestData(Randomizer.Choose(assignable))); } user.SetVar(Stats.LastAssignedQuest, DateTime.UtcNow.Ticks); }