/// <summary> /// 赠送 /// </summary> public static void SendRelationGive(long char_idx, PropID item_id) { c2ss.RelationGive msg = PacketPools.Get(c2ss.msg.RELATION_GIVE) as c2ss.RelationGive; msg.target_char_idx = char_idx; msg.item_id = item_id; ClientNetManager.Instance.Send(msg); }
/// <summary> /// 赠送 /// </summary> private void OnRelationGive(PacketBase packet) { c2ss.RelationGive msg = packet as c2ss.RelationGive; Player player = UnitManager.Instance.GetPlayerByClientUID(msg.client_uid); if (player == null) { Log.Debug("OnRelationGive 未找到unit:" + msg.client_uid.srv_uid + ", " + msg.client_uid.conn_idx); return; } MemberRelation relation = RelationManager.Instance.GetMember(player.char_idx); if (relation != null) { relation.FriendGiveClient(msg.target_char_idx, msg.item_id); } }