public VelocityValue ToVelocityValue() { VelocityValue v = new VelocityValue(); v.VX = X; v.VY = Y; v.VZ = 0; return v; }
static public bool VelocityIsEqual(VelocityValue vel1, VelocityValue vel2, Double threshhold) { if (Math.Abs(vel1.VX - vel2.VX) > threshhold) { return false; } else if (Math.Abs(vel1.VY - vel2.VY) > threshhold) { return false; } else if (Math.Abs(vel1.VZ - vel2.VZ) > threshhold) { return false; } else { return true; } }
public void Set(VelocityValue v) { X = v.VX; Y = v.VY; }
public Vec2D(VelocityValue v) { X = v.VX; Y = v.VY; }
public Vec3D(VelocityValue v) { X = v.VX; Y = v.VY; Z = v.VZ; }
private void ChangeObjectVelocity(VelocityValue newVelocity, string objectID) { }
/// <summary> /// Takes an xml string, and returns a DataValue object. /// Returns null if the xml doesn't represent a DataValue. /// </summary> /// <param name="xml"></param> /// <returns></returns> public static DataValue XMLDeserialize(string xml) { Match m = typeregex.Match(xml); if (m.Success) { Group g = m.Groups[1]; string dataType = g.ToString(); switch (dataType) { case "StringType": StringValue sv = new StringValue(); sv.FromXML(xml); return sv; case "DoubleType": DoubleValue dv = new DoubleValue(); dv.FromXML(xml); return dv; case "IntegerType": IntegerValue iv = new IntegerValue(); iv.FromXML(xml); return iv; case "BooleanType": BooleanValue bv = new BooleanValue(); bv.FromXML(xml); return bv; case "LocationType": LocationValue lv = new LocationValue(); lv.FromXML(xml); return lv; case "VelocityType": VelocityValue vv = new VelocityValue(); vv.FromXML(xml); return vv; case "AttributeCollectionType": AttributeCollectionValue av = new AttributeCollectionValue(); av.FromXML(xml); return av; case "CustomAttributesType": CustomAttributesValue cav = new CustomAttributesValue(); cav.FromXML(xml); return cav; case "StringListType": StringListValue slv = new StringListValue(); slv.FromXML(xml); return slv; case "PolygonType": PolygonValue polyv = new PolygonValue(); polyv.FromXML(xml); return polyv; case "StateTableType": StateTableValue stv = new StateTableValue(); stv.FromXML(xml); return stv; case "CapabilityType": CapabilityValue cv = new CapabilityValue(); cv.FromXML(xml); return cv; case "VulnerabilityType": VulnerabilityValue vv2 = new VulnerabilityValue(); vv2.FromXML(xml); return vv2; case "ConeType": ConeValue cv2 = new ConeValue(); cv2.FromXML(xml); return cv2; case "SensorType": SensorValue sv2 = new SensorValue(); sv2.FromXML(xml); return sv2; case "SensorArrayType": SensorArrayValue sav = new SensorArrayValue(); sav.FromXML(xml); return sav; case "EmitterType": EmitterValue ev = new EmitterValue(); ev.FromXML(xml); return ev; case "RangeRingDisplayType": RangeRingDisplayValue rrdv = new RangeRingDisplayValue(); rrdv.FromXML(xml); return rrdv; case "AttackCollectionType": AttackCollectionValue attCV = new AttackCollectionValue(); attCV.FromXML(xml); return attCV; case "WrapperType": WrapperValue wrapper = new WrapperValue(); wrapper.FromXML(xml); return wrapper; case "ClassificationDisplayRulesType": ClassificationDisplayRulesValue cdrv = new ClassificationDisplayRulesValue(); cdrv.FromXML(xml); return cdrv; default: return null; } } else { return null; } }
/// <summary> /// The constructor for the SimObject. /// </summary> /// <param name="id"></param> public SimObject(String id) { m_id = id; m_velocity = new VelocityValue(); m_location = new LocationValue(); m_destination = new LocationValue(); m_vulnerabilityList = new List<string>(); m_capabilityList = new List<string>(); m_dockedObjects = new List<string>(); m_dockedWeapons = new List<string>(); m_childObjects = new List<string>(); m_agent = new ObjectControlAgent(); m_agent.simObject = this; m_inActiveRegions = new List<string>(); }
/// <summary> /// Given a VelocityType (ScenCon defined object), a new DataValue is created, and assigned as a /// VelocityValue. This LocationValue's coordinate settings are set to the input /// VelocityType, and then the VelocityType is returned as a DataValue. /// </summary> /// <param name="input"> /// A VelocityType object, whose coordinates are assigned to a VelocityValue. /// </param> /// <returns> ///</returns> private static DataValue ConvertVelocity(VelocityType input) {//Replaced by method in DataValueFactory... DataValue dv = new VelocityValue(); ((VelocityValue)dv).VX = input.VX; ((VelocityValue)dv).VY = input.VY; ((VelocityValue)dv).VZ = input.VZ; return dv; }
/// <summary> /// This method takes in a dictionary that represents the SimulationModel parameters, and a Dictionary /// that is to be used to populate a DataValue dictionary given the Simulation Model. Foreach entry /// in the SimModel dictionary, if the same key (witch is converted from SimCoreKey to ScenConKey) /// exists in the given DataValue dictionary, then that value is used rather than a default DataValue. /// The newly created DataValue dictionary represents every member in the SimModel dictionary, and uses /// the available data from the given DataValue dictionary. /// </summary> /// <param name="objectAttributes"> /// This Dictionary is indexed by a string that is the parameter name, and the value is an AttributeInfo /// object that contains the name and type of the parameter. /// </param> /// <param name="SendingEventAttributes"> /// This dictionary contains attributes given from the ScenCon, to be passed on to the SimCore. The /// data is copied over to the correct entry in the resulting dictionary. /// </param> /// <returns></returns> private static Dictionary<string, DataValue> ParseAttributesList(Dictionary<string, AttributeInfo> objectAttributes, Dictionary<string, object> SendingEventAttributes) { Dictionary<string, DataValue> myAtt = new Dictionary<string, DataValue>(); DataValue dv; string scenConKey, simCoreKey, attributeType; foreach (KeyValuePair<string, AttributeInfo> pair in objectAttributes) { if (!simModelIgnoreList.Contains(pair.Key)) { simCoreKey = pair.Key; scenConKey = convertSimCoreToScenCon(simCoreKey); if (SendingEventAttributes.ContainsKey(scenConKey)) {//Copy over the data attributeType = pair.Value.dataType; switch (attributeType) { //attribute type will be either the system defined name, or Dennis' type case "StringType": if (SendingEventAttributes.ContainsKey(scenConKey)) { myAtt.Add(simCoreKey, DataValueFactory.BuildString(Convert.ToString(SendingEventAttributes[scenConKey]))); }/*ConvertString(Convert.ToString(SendingEventAttributes[scenConKey])*/ else { myAtt.Add(simCoreKey, DataValueFactory.BuildString(string.Empty)); }/*ConvertString(String.Empty)*/ break; case "IntegerType": dv = new IntegerValue(); if (SendingEventAttributes.ContainsKey(scenConKey)) { dv = DataValueFactory.BuildInteger(Convert.ToInt32(SendingEventAttributes[scenConKey]));//ConvertInteger(Convert.ToInt32(SendingEventAttributes[scenConKey])); } myAtt.Add(simCoreKey, dv); break; case "BooleanType": dv = new BooleanValue(); if (SendingEventAttributes.ContainsKey(scenConKey)) { dv = DataValueFactory.BuildBoolean(Convert.ToBoolean(SendingEventAttributes[scenConKey]));//ConvertBoolean(Convert.ToBoolean(SendingEventAttributes[scenConKey])); } myAtt.Add(simCoreKey, dv); break; case "DoubleType": dv = new DoubleValue(); if (SendingEventAttributes.ContainsKey(scenConKey)) { dv = DataValueFactory.BuildDouble(Convert.ToDouble(SendingEventAttributes[scenConKey]));//ConvertDouble(Convert.ToDouble(SendingEventAttributes[scenConKey])); } myAtt.Add(simCoreKey, dv); break; case "LocationType": dv = new LocationValue(); ((LocationValue)dv).exists = false; if (SendingEventAttributes.ContainsKey(scenConKey)) { LocationType lt = SendingEventAttributes[scenConKey] as LocationType; dv = DataValueFactory.BuildLocation(lt.X, lt.Y, lt.Z, true);//ConvertLocation((LocationType)SendingEventAttributes[scenConKey], true); } myAtt.Add(simCoreKey, dv); break; case "VelocityType": dv = new VelocityValue(); if (SendingEventAttributes.ContainsKey(scenConKey)) { VelocityType vt = SendingEventAttributes[scenConKey] as VelocityType; dv = DataValueFactory.BuildVelocity(vt.VX, vt.VY, vt.VZ);//ConvertVelocity((VelocityType)SendingEventAttributes[scenConKey]); } myAtt.Add(simCoreKey, dv); break; case "StringListType": dv = new StringListValue(); if (SendingEventAttributes.ContainsKey(scenConKey)) { ((StringListValue)dv).strings = (List<string>)SendingEventAttributes[scenConKey]; } break; default: break; } } } } return myAtt; }
static public bool VelocityIsEqual(VelocityValue vel1, VelocityValue vel2) { return VelocityIsEqual(vel1, vel2, 0.1); }