/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool Init() { objMark = new ObjDestinationMark(); objMark.Init(); moveCollMgr = new GameActorCollManager(); moveCollMgr.Init(); return(true); }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool Init() { objMark = new ObjDestinationMark(); objMark.Init(); moveCollMgr = new GameActorCollManager(); moveCollMgr.Init(); return true; }
/// 破棄 public override void Term() { if (moveCollMgr != null) { moveCollMgr.Term(); } objMark.Term(); moveCollMgr = null; objMark = null; }
/// 破棄 public override void Term() { if( moveCollMgr != null ){ moveCollMgr.Term(); } objMark.Term(); moveCollMgr = null; objMark = null; }