public void OnPointerDown(PointerEventData eventData) { if (DownEvent != null) { DownEvent.Invoke(Slot); } }
internal List <List <Segment> > GetLifeSpanSegments(ParsedEvtcLog log) { var minionsSegments = new List <List <Segment> >(); long fightDur = log.FightData.FightEnd; foreach (NPC minion in _minionList) { var minionSegments = new List <Segment>(); long start = Math.Max(minion.FirstAware, 0); // Find end long end = minion.LastAware; DownEvent down = log.CombatData.GetDownEvents(minion.AgentItem).LastOrDefault(); if (down != null) { end = Math.Min(down.Time, end); } DeadEvent dead = log.CombatData.GetDeadEvents(minion.AgentItem).LastOrDefault(); if (dead != null) { end = Math.Min(dead.Time, end); } DespawnEvent despawn = log.CombatData.GetDespawnEvents(minion.AgentItem).LastOrDefault(); if (despawn != null) { end = Math.Min(despawn.Time, end); } // end = Math.Min(end, fightDur); minionSegments.Add(new Segment(0, start, 0)); minionSegments.Add(new Segment(start, end, 1)); minionSegments.Add(new Segment(end, fightDur, 0)); minionsSegments.Add(minionSegments); } return(minionsSegments); }
void DownClick() { IEvent eve = new DownEvent(); SfAddEvent.Instance.Trigger((int)ProtocalID.Move_Main, eve); string str = string.Format("向后 mainID:{0} ", eve.Type); Debug.Log(str); }
public void Initialize(LeftEvent leftEvent, RightEvent rightEvent, UpEvent upEvent, DownEvent downEvent) { Initialize(); this._leftEvent = leftEvent; this._rightEvent = rightEvent; this._upEvent = upEvent; this._downEvent = downEvent; }
private async Task SendDownNotifications() { while (true) { await Task.Delay(_random.Next(3000)); Application.Current.Dispatcher?.Invoke(() => DownEvent?.Invoke(this, EventArgs.Empty)); } }
void Jumping() { if (isGround && Input.GetKeyDown(KeyCode.Space))//Start Jumping { isJumping = true; jumpTimeCounter = jumpTime; rb.velocity = Vector3.up * jumpVelocity; isGround = false; if (JumpEvent != null) { JumpEvent.Invoke(); } } if (Input.GetKey(KeyCode.Space) && isJumping) //Jumping { if (jumpTimeCounter > 0) //Jumping Time didn't end { rb.velocity = Vector3.up * jumpVelocity; jumpTimeCounter -= Time.deltaTime; } else//Jumping Time Ended { if (DownEvent != null) { DownEvent.Invoke(); } isJumping = false; isDown = true; } } if (Input.GetKeyUp(KeyCode.Space))//End Jump (getkeyUP) { if (DownEvent != null) { DownEvent.Invoke(); } isJumping = false; isDown = true; } if ((camera.transform.position.z - transform.position.z) <= zDistance) { isDown = false; } }
public static IntPtr proc(int nCode, uint wParam, IntPtr lParam) { if (nCode >= 0) { if (wParam == WM_KEYDOWN) { KBDLLHOOKSTRUCT hookStruct = (KBDLLHOOKSTRUCT)Marshal.PtrToStructure(lParam, typeof(KBDLLHOOKSTRUCT)); States[hookStruct.vkCode - 1] = true; if (DownEvent != null) { Delegate[] receivers = DownEvent.GetInvocationList(); foreach (DownEventHandler receiver in receivers) { receiver.BeginInvoke(new DownEventArgs(hookStruct.vkCode), EndDownEvent, null); } } } else if (wParam == WM_KEYUP) { KBDLLHOOKSTRUCT hookStruct = (KBDLLHOOKSTRUCT)Marshal.PtrToStructure(lParam, typeof(KBDLLHOOKSTRUCT)); States[hookStruct.vkCode - 1] = false; if (UpEvent != null) { Delegate[] receivers = UpEvent.GetInvocationList(); foreach (UpEventHandler receiver in receivers) { receiver.BeginInvoke(new UpEventArgs(hookStruct.vkCode), EndUpEvent, null); } } } } return(CallNextHookEx(hook, nCode, wParam, lParam)); }
private void MouseDown() { DownEvent?.Invoke(); }
public DeathRecap(List <AbstractDamageEvent> damageLogs, DeadEvent dead, List <DownEvent> downs, long lastDeathTime) { DownEvent downed = downs.LastOrDefault(x => x.Time <= dead.Time && x.Time >= lastDeathTime); if (downed != null) { var damageToDown = damageLogs.Where(x => x.Time <= downed.Time && (x.HasHit || x.HasDowned) && x.Time > lastDeathTime).ToList(); ToDown = damageToDown.Count > 0 ? new List <DeathRecapDamageItem>() : null; int damage = 0; for (int i = damageToDown.Count - 1; i >= 0; i--) { AbstractDamageEvent dl = damageToDown[i]; AgentItem ag = dl.From; var item = new DeathRecapDamageItem() { Time = (int)dl.Time, IndirectDamage = dl is NonDirectDamageEvent, ID = dl.SkillId, Damage = dl.Damage, Src = ag != null?ag.Name.Replace("\u0000", "").Split(':')[0] : "" }; damage += dl.Damage; ToDown.Add(item); if (damage > 20000) { break; } } var damageToKill = damageLogs.Where(x => x.Time > downed.Time && x.Time <= dead.Time && (x.HasHit || x.HasDowned) && x.Time > lastDeathTime).ToList(); ToKill = damageToKill.Count > 0 ? new List <DeathRecapDamageItem>() : null; for (int i = damageToKill.Count - 1; i >= 0; i--) { AbstractDamageEvent dl = damageToKill[i]; AgentItem ag = dl.From; var item = new DeathRecapDamageItem() { Time = (int)dl.Time, IndirectDamage = dl is NonDirectDamageEvent, ID = dl.SkillId, Damage = dl.Damage, Src = ag != null?ag.Name.Replace("\u0000", "").Split(':')[0] : "" }; ToKill.Add(item); } } else { ToDown = null; var damageToKill = damageLogs.Where(x => x.Time < dead.Time && x.Damage > 0 && x.Time > lastDeathTime).ToList(); ToKill = damageToKill.Count > 0 ? new List <DeathRecapDamageItem>() : null; int damage = 0; for (int i = damageToKill.Count - 1; i >= 0; i--) { AbstractDamageEvent dl = damageToKill[i]; AgentItem ag = dl.From; var item = new DeathRecapDamageItem() { Time = (int)dl.Time, IndirectDamage = dl is NonDirectDamageEvent, ID = dl.SkillId, Damage = dl.Damage, Src = ag != null?ag.Name.Replace("\u0000", "").Split(':')[0] : "" }; damage += dl.Damage; ToKill.Add(item); if (damage > 20000) { break; } } } }